Difference between revisions of "Flight (spell)"
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Flying makes you quite vulnerable to the [[Airstrike]] spell. | Flying makes you quite vulnerable to the [[Airstrike]] spell. | ||
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| + | ==History== | ||
| + | In [[0.13]] this spell will not protect from any kind of electrical attacks. | ||
[[Category:Movement]] | [[Category:Movement]] | ||
Revision as of 13:20, 13 April 2013
Version 0.10: This article may not be up to date for the latest stable release of Crawl.
This page is about the Spell. For the card, see Flight card
| | |
|---|---|
| Level | 3 |
| School1 | Charms |
| School2 | Air |
| Source(s) | |
| Casting noise | 2 |
| Spell noise | 0 |
| This spell grants to the caster the ability to fly through the air. |
Flight is a level 3 Charms/Air Magic spell which grants levitation and controlled flight for its duration, making it fantastic for exploring areas where water or lava makes travel tricky.
Like levitation, flying conveys a slight bonus to stealth advantage and carrying capacity. For Tengus, flying also grants a boost to speed at <70% encumbrance.
Flying makes you quite vulnerable to the Airstrike spell.
History
In 0.13 this spell will not protect from any kind of electrical attacks.