Difference between revisions of "User talk:Bwijn"
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Hey Bwijn, I looked at the morgue of your MfTm, and I noticed you trained a lot of unnecessary skills. Did you just leave it on auto? This might seem easier at first, but it helps your character tremendously if you set it to manual and only train the most relevant skills, in this case UC, Transmutations and a some spellcasting --[[User:Lokkij|Lokkij]] 18:44, 11 May 2013 (CEST) | Hey Bwijn, I looked at the morgue of your MfTm, and I noticed you trained a lot of unnecessary skills. Did you just leave it on auto? This might seem easier at first, but it helps your character tremendously if you set it to manual and only train the most relevant skills, in this case UC, Transmutations and a some spellcasting --[[User:Lokkij|Lokkij]] 18:44, 11 May 2013 (CEST) | ||
+ | |||
+ | == Diary and Observations on 0.12.1 online == | ||
+ | |||
+ | A) More "shafts" needed and less bottlenecks! I've lost several avatars because of the "three stairs at the same place" arrangement feature. If strong monsters or even uniques block the one and only(!) way - as it happended to me much too frequently - this setting is a perfect death-trap. Sometimes you can get around such a bottleneck by using a shaft trap which bypasses whole dungeon-levels. But much too often shafts are completely missing. Why isn't it possible to produce your own shafts with a wand of digging? - Surely those death-trap bottlenecks are not new in 0.12. But the "randomization" has become fake(!) and much more harsh. In 0.11 and worse even in 0.12 the items to be found are less and less generous. Very few rings in the first levels and those mostly of poorest quality (e.g. ring of evasion+2). But remember: even a cursed ring of teleportation could help you out of a death trap in emergency cases. But even scrolls of teleportation and blinking are much too rare! -- [[User:Bwijn|Bwijn]] 23:01, 11 May 2013 (CEST) |
Revision as of 22:01, 11 May 2013
New year - new challenge! Alive and kicking (errors & mistakes) anew.
Curiosity killed the cat, sent the minotaur to the abyss and made a human a vegan. - Popular Saying
Contents
The unbelievable incident of the crawler's week
A) Just a pesky "vamp mosquito" experience of raven tar black developer's viciousness: You can cast Apportation to pull items towards yourself that turn out to be item mimics in the very moment they bite you. I had supposed those were just perfect delusions. But no, they have nearly no weight/mass but a powerful biting. - On the other hand I just stumbled upon a potion of experience lying around at Vault:2. Which one is the more surprising incident? -- Bwijn 18:51, 24 February 2013 (CET)
B) Which sort of mini vault could it be if you encounter on D:16 a gang of 5 humans, a wizard and a necromancer? (Each single might not be a bad challenge.) Have you seen anything like that? -- Bwijn 20:33, 18 March 2013 (CET)
- The gang of five humans isn't too uncommon. I'm pretty sure that they can appear in small packs like that naturally. The wizard and necromancer, I'm not so sure about. Were there any unusual structures nearby? --MoogleDan 20:38, 18 March 2013 (CET)
- Yeah, a stone walled 8x4 structure (temple?) to the left and a normal rock walled 3x2 fields chamber (treasure? barracks?) to the right. -- Bwijn 20:44, 18 March 2013 (CET)
- That's not reminding me of any PARTICULAR vault, but if you have any scrolls of magic mapping lying around, I'd suggest you use one just to see what's inside. --MoogleDan 20:49, 18 March 2013 (CET)
- None at hand. By the way the fighting abilities of a band of six humans surpass my SpAK capability to win. -- Bwijn 20:54, 18 March 2013 (CET)
- It was just the entry hall to the Vaults staircase. No vault guards but a simple band of "humans" guarding it. And I had never before encountered such a "common" gang. -- Bwijn 10:51, 23 March 2013 (CET)
- That's not reminding me of any PARTICULAR vault, but if you have any scrolls of magic mapping lying around, I'd suggest you use one just to see what's inside. --MoogleDan 20:49, 18 March 2013 (CET)
- Yeah, a stone walled 8x4 structure (temple?) to the left and a normal rock walled 3x2 fields chamber (treasure? barracks?) to the right. -- Bwijn 20:44, 18 March 2013 (CET)
C) What a shocking scenery: I come around a corner and see the gateway to a bazaar. On three sides there are stone walls. The only entrance is occupied by a silver statue. Damned! No wand of disintegration available because this SpAK despite XL15 never ever found such a wand. If you'd flee the bazaar would be lost. Just by luck a ring of teleport control and a scroll of blinking and another to teleport are investable. So I've found a solution. *grin* -- Bwijn 10:51, 23 March 2013 (CET)
D) It never before was as dangerous as in 0.11.2 to explore Orcish Mines:4. I've met lots of simple orcs who carried axes of distortion. Never in 0.10.3 I saw anything comparable. No, it's not the ever possible one random case, it's sort of a feature to make it "hotter" in the Mines. -- Bwijn 19:02, 27 March 2013 (CET)
E) What a chasm of maliciousness is this BullshitMinivault I found at D:17. Walls of green crystal, translucent and normal stone prevent anyone who is not an earth magician (shatter, Lee'S rapid deconstruction) to get the randart double sword inside. Malicious design! -- Bwijn 02:56, 8 April 2013 (CEST)
F) Cruel arrangement: a minivault island at D:21. The only door lays behind deep water and - surprise - reveals a silver statue in the chamber center. Lots and lots of summoned demons of all tiers - if you are not happy and smart enough to carry a wand of disintegration. Secret doors lead to another two silver statues. Alas, wands of disintegration are rare and scrolls of recharging as well. Now the last door: an Ancient lich (sleeping!) guards the treasure: the ring of the Mage, an unrandart. My MfGl of Makhleb XL18 is very uneasy to battle such an endgame opponent now?. Later. -- Bwijn 23:12, 6 May 2013 (CEST)
- I think one of the most important lessons of this game is to not kill every monster that enters your line of sight. Many times, the best decision is to skip a level or vault. In this particular case, you can just lure the lich outside of the vault and steal the ring. --CommanderC 00:33, 7 May 2013 (CEST)
- Much better solution I found. As I had high stealth of 9,5 and the apportation spell I managed to open the door without wakening the Lich (GOOD luck!) and steal the ring without combat! Got away with it. -- Bwijn 15:50, 7 May 2013 (CEST)
how to avoid online game aborts?
I've finally done the step to have an account on CDO. Have to try it out, maybe take part on the tournament. Unluckily I've not even found initially the place to config "tiles" session for me and have experienced a series of crashes. Error message: "network error: software caused connection abort". My antivirus and firewall had been both changed to game modus awhile, so that is not the reason. Does the browser intervene? I need it to use the wiki or database. Any *useful* hints to prevent those crashes? -- Bwijn 21:46, 7 April 2013 (CEST)
- Are you going to https://tiles.crawl.develz.org/ ? Is it here that you crash? --Flun 02:18, 8 April 2013 (CEST)
- I used not openssh but putty, just along the instructions: http://crawl.develz.org/cao_key.ppk (putty) Basic SSH connection to CDO directions for putty: grab the second key mentioned above and putty. On the basic session page, make sure ssh is selected, and put "crawl.develz.org" for the host name (no quotes, of course). The port should default to "22" automatically." It worked. Nevertheless I suspect that a small "gap" undermines the stability. For example, should I write "tiles.crawl.develz.org" instead of "crawl.develz.org"? Of course I'd prefer https but don't know if putty supports it? Being not familiar with putty I was perplex that I could not change putty to fullscreen. Technically correct or error of mine? -- Bwijn 02:36, 8 April 2013 (CEST)
- Are you trying to play tiles through SSH? If you want to play tiles, use your browser (i.e. Internet Explorer, Firefox, etc) and go to https://tiles.crawl.develz.org/ to play. You can only play ASCII through SSH --Flun 06:06, 8 April 2013 (CEST)
- Oops, I'm stupefied. Did I overlook hints (to what you say) or are there none? I've just followed the given instructions at main page (CDO). Had never the intention to use anything but the tiles format. Are those instructions which never lead to tiles obsolete crawl wiki contents? -- Bwijn 20:51, 10 April 2013 (CEST)
- The instructions you were following may be obsolete, but also they were instructions to connect and play through console. Note also that CDO is closing down webtiles for now because they can't handle the load. Unfortunately the other webtiles servers are in America and so you might experience bad lag in the game. For the most up to date instructions on how to connect, you can see this page: http://crawl.develz.org/wordpress/howto --Flun 22:29, 10 April 2013 (CEST)
- Thank you! It's real bad news that CDO closed webtiles. The US servers will probably produce interruption dropouts like most long distance streamings. Bad luck. But really good to perceive the odds. -- Bwijn 21:46, 12 April 2013 (CEST)
- I've tried webtiles 0.12 at CZ Pennsylvania - every 4 minutes at least the websocket stream broke. I could several times continue after leaving and reentering. But what a drag to game without a stable flow. Too far away. I did not forget to set my antivirus to gaming modus. And yet: frequent broken streams. -- Bwijn 23:39, 6 May 2013 (CEST)
- Thank you! It's real bad news that CDO closed webtiles. The US servers will probably produce interruption dropouts like most long distance streamings. Bad luck. But really good to perceive the odds. -- Bwijn 21:46, 12 April 2013 (CEST)
- The instructions you were following may be obsolete, but also they were instructions to connect and play through console. Note also that CDO is closing down webtiles for now because they can't handle the load. Unfortunately the other webtiles servers are in America and so you might experience bad lag in the game. For the most up to date instructions on how to connect, you can see this page: http://crawl.develz.org/wordpress/howto --Flun 22:29, 10 April 2013 (CEST)
- Oops, I'm stupefied. Did I overlook hints (to what you say) or are there none? I've just followed the given instructions at main page (CDO). Had never the intention to use anything but the tiles format. Are those instructions which never lead to tiles obsolete crawl wiki contents? -- Bwijn 20:51, 10 April 2013 (CEST)
- Are you trying to play tiles through SSH? If you want to play tiles, use your browser (i.e. Internet Explorer, Firefox, etc) and go to https://tiles.crawl.develz.org/ to play. You can only play ASCII through SSH --Flun 06:06, 8 April 2013 (CEST)
- I used not openssh but putty, just along the instructions: http://crawl.develz.org/cao_key.ppk (putty) Basic SSH connection to CDO directions for putty: grab the second key mentioned above and putty. On the basic session page, make sure ssh is selected, and put "crawl.develz.org" for the host name (no quotes, of course). The port should default to "22" automatically." It worked. Nevertheless I suspect that a small "gap" undermines the stability. For example, should I write "tiles.crawl.develz.org" instead of "crawl.develz.org"? Of course I'd prefer https but don't know if putty supports it? Being not familiar with putty I was perplex that I could not change putty to fullscreen. Technically correct or error of mine? -- Bwijn 02:36, 8 April 2013 (CEST)
Tournament
Hey Bwijn, did you put in the # TEAMCAPTAIN Flun in your .rc file yet? I don't see the line in your CAO .rc file here. It should look like this --Flun 19:21, 10 May 2013 (CEST)
- Oh yes, I copied it in the CAO rc file. But I remember that I put away the "#". Because I took /mistook it for a comment line character. -- I just controlled the entry: indeed it has disappeared. A minute ago I have put in "# TEAMCAPTAIN Flun" and pushed the Save button. Should be allright now? -- Bwijn 21:59, 10 May 2013 (CEST)
Hey Bwijn, I looked at the morgue of your MfTm, and I noticed you trained a lot of unnecessary skills. Did you just leave it on auto? This might seem easier at first, but it helps your character tremendously if you set it to manual and only train the most relevant skills, in this case UC, Transmutations and a some spellcasting --Lokkij 18:44, 11 May 2013 (CEST)
Diary and Observations on 0.12.1 online
A) More "shafts" needed and less bottlenecks! I've lost several avatars because of the "three stairs at the same place" arrangement feature. If strong monsters or even uniques block the one and only(!) way - as it happended to me much too frequently - this setting is a perfect death-trap. Sometimes you can get around such a bottleneck by using a shaft trap which bypasses whole dungeon-levels. But much too often shafts are completely missing. Why isn't it possible to produce your own shafts with a wand of digging? - Surely those death-trap bottlenecks are not new in 0.12. But the "randomization" has become fake(!) and much more harsh. In 0.11 and worse even in 0.12 the items to be found are less and less generous. Very few rings in the first levels and those mostly of poorest quality (e.g. ring of evasion+2). But remember: even a cursed ring of teleportation could help you out of a death trap in emergency cases. But even scrolls of teleportation and blinking are much too rare! -- Bwijn 23:01, 11 May 2013 (CEST)