Difference between revisions of "Staff of energy"
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Prior to [[0.8]], the chance of a staff of energy auto-identifying when wielded depended on the [[Spellcasting]] skill of the wielder. | Prior to [[0.8]], the chance of a staff of energy auto-identifying when wielded depended on the [[Spellcasting]] skill of the wielder. | ||
+ | [[Category:Crystal Ball Articles]] |
Revision as of 20:30, 28 May 2013
This staff greatly reduces the hunger cost of the wielder's magical spells. |
A staff of energy is a magical staff which reduces spell hunger caused by casting spells. Equipping it will cause it to auto-identify. This affects all spells except for those cast through a rod, as you cannot wield both items at once. Spell hunger is divided by 3, after Intelligence and Spellcasting have been factored in.
The staff can also be used in combat, functioning as a +0, +0 staff. Unlike some other magical staves, it provides no magical combat effects, but you can still improve your damage output, accuracy, and attack speed through training Fighting and Staves.
Strategy
Although this staff doesn't make magic any more powerful or easy to use, it allows casters to spam high-level spells without fear of starving themselves to death every battle. Wielding this staff is a much easier option for most characters than gaining access to Necromutation.
Mummy characters have no use for this staff.
Never use this staff as a melee weapon. It's one of worst weapons in the game.
History
In 0.13 spell hunger will be set to zero again, and these staves will also work as staves of channeling.
Prior to 0.11, spell hunger was set to zero.
Prior to 0.8, the chance of a staff of energy auto-identifying when wielded depended on the Spellcasting skill of the wielder.