Difference between revisions of "Leda's Liquefaction"

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{{Spell
 
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|name=Leda's Liquefaction
 
|name=Leda's Liquefaction
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*Flying
 
*Flying
  
The effect is different than that of [[Slow]]. Players receive a +3 [[speed|speed delay]] penalty to movement, while monsters receive a penalty slightly smaller than that of Slow. Anything attacking from this terrain may lose their footing and waste their attack, as though they were fighting from shallow water. It affects any dungeon feature with a solid floor.
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The effect is different than that of [[Slow]]. Players receive a +3 [[speed|speed delay]] penalty to movement, while monsters receive a penalty slightly smaller than that of Slow. Anything (including the player) attacking from this terrain may lose their footing and waste their melee attacks, as though they were fighting from shallow water. Ranged attacks and spellcasting are unaffected by this. It affects any dungeon feature with a solid floor.
  
 
The spell cannot be cast if the caster is not on solid ground, or starts to fly, levitate, cling, or become insubstantial. Becoming so after the spell is cast ends the spell immediately.
 
The spell cannot be cast if the caster is not on solid ground, or starts to fly, levitate, cling, or become insubstantial. Becoming so after the spell is cast ends the spell immediately.

Revision as of 13:51, 5 August 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Leda's liquefaction.png Leda's Liquefaction
Level 4
School1 Earth
School2 Transmutation
Source(s)
Casting noise 3
Spell noise 0
This spell liquefies the ground around the caster by shaking it rapidly, making it difficult to move through. Any attempt to move through the liquefied ground will be a very slow one.

Leda's Liquefaction is a level 4 Earth Magic/Transmutations spell which creates a circle of difficult terrain around you. Anything crossing this terrain (including you) is slowed, unless they are:

  • Insubstantial
  • Clinging
  • Levitating
  • Flying

The effect is different than that of Slow. Players receive a +3 speed delay penalty to movement, while monsters receive a penalty slightly smaller than that of Slow. Anything (including the player) attacking from this terrain may lose their footing and waste their melee attacks, as though they were fighting from shallow water. Ranged attacks and spellcasting are unaffected by this. It affects any dungeon feature with a solid floor.

The spell cannot be cast if the caster is not on solid ground, or starts to fly, levitate, cling, or become insubstantial. Becoming so after the spell is cast ends the spell immediately.

History

Pre-0.8, casting the spell did not require you to stand on solid ground.