Difference between revisions of "Amulet of stasis"
Ion frigate (talk | contribs) (removing since a) i'm not sure it works, and b) as the tip itself said, it's not generally necessary. You always have >=1 turn to escape) |
Ion frigate (talk | contribs) (always forget to do this, but it is a good way to deal with when the rng gives you a zot trap on one side and a teletrap on the other) |
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*Guaranteed immunity to paralysis can be a lifesaver. The [[Slime Pits]], for example, are filled with [[giant eyeball]]s whose paralysis does not check MR. | *Guaranteed immunity to paralysis can be a lifesaver. The [[Slime Pits]], for example, are filled with [[giant eyeball]]s whose paralysis does not check MR. | ||
+ | *It can be used to get past an inconveniently placed [[teleport trap]], e.g. one place at a choke point in [[Zot:5]] or Tomb:1. | ||
*One of the possible death curses from killing a [[mummy (monster)|mummy]] is being slowed: in the Tomb or a Ziggurat, where multiple mummies are located, this amulet will protect you. | *One of the possible death curses from killing a [[mummy (monster)|mummy]] is being slowed: in the Tomb or a Ziggurat, where multiple mummies are located, this amulet will protect you. | ||
*Another possible use for it is to prevent the berserkitis [[mutation]] from activating at unwanted times - although an [[amulet of clarity]] does this just as well with no downsides. In the same vein, if you inadvertently gain teleportitis or equip a cursed ring of teleportation with no scrolls of remove curse, this amulet will counter them. | *Another possible use for it is to prevent the berserkitis [[mutation]] from activating at unwanted times - although an [[amulet of clarity]] does this just as well with no downsides. In the same vein, if you inadvertently gain teleportitis or equip a cursed ring of teleportation with no scrolls of remove curse, this amulet will counter them. | ||
[[Category:Amulets]] | [[Category:Amulets]] |
Revision as of 10:59, 13 August 2013
An amulet meticulously constructed with magical wards to block magical and physiological effects that would otherwise teleport, slow, haste, or paralyse its wearer. While the amulet is effective against most translocular magic, plane shifts such as banishment are beyond its ability to block. |
An amulet of stasis blocks:
- Teleportation
- Blinking
- Slow
- Haste
- Paralysis
- Finesse (Okawaru ability)
- Berserk
- Level shifts in the Abyss
It DOES NOT block:
- Petrify
- Aizul's and the Enchantress' sleep spell
- Banishment
Equipping the amulet will remove any existing status it blocks, at the expense of some glow. It may auto-identify the first time it triggers. If not, you'll see "Your <item description> {tried} emits a piercing whistle."
Tips & Tricks
It can be dangerous if worn unidentified, as it may unexpectedly block a desperate blink or teleport. Even when identified, it's not a good item to wear constantly, as it blocks several different escape routes, and you may not have a spare turn to take it off. Additionally, many of the things it protects against are also blocked by high magic resistance. The amulet of stasis does have some uses, though:
- Guaranteed immunity to paralysis can be a lifesaver. The Slime Pits, for example, are filled with giant eyeballs whose paralysis does not check MR.
- It can be used to get past an inconveniently placed teleport trap, e.g. one place at a choke point in Zot:5 or Tomb:1.
- One of the possible death curses from killing a mummy is being slowed: in the Tomb or a Ziggurat, where multiple mummies are located, this amulet will protect you.
- Another possible use for it is to prevent the berserkitis mutation from activating at unwanted times - although an amulet of clarity does this just as well with no downsides. In the same vein, if you inadvertently gain teleportitis or equip a cursed ring of teleportation with no scrolls of remove curse, this amulet will counter them.