Difference between revisions of "Aptitude"
Ion frigate (talk | contribs) (since Stabbing is being removed, go to the first +4 aptitude I found) |
Ion frigate (talk | contribs) (→Aptitude / XP formula) |
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If you're interested in the actual math, an aptitude of <font size="4"><code>n</code></font> means that you need <font size="4"><code>2^(-n/4)</code></font> times as much exp to advance as a character with an aptitude of 0. | If you're interested in the actual math, an aptitude of <font size="4"><code>n</code></font> means that you need <font size="4"><code>2^(-n/4)</code></font> times as much exp to advance as a character with an aptitude of 0. | ||
− | ''Example'': A [[Vampire]] has a +4 aptitude in [[Hexes]], while a human has an aptitude | + | ''Example'': A [[Vampire]] has a +4 aptitude in [[Hexes]], while a human has an aptitude of 0 in that skill. If it would take a [[Human]] 100 experience points to advance a level in Hexes, it will take the Vampire <font size="4"><code>2^(-4/4) -> 2^(-1) -> 0.5</code></font> times as much experience, or 50 experience points to advance a level. |
== Comparison Table == | == Comparison Table == |
Revision as of 08:51, 26 September 2013
Your aptitudes are determined solely by your species.
As a result, certain species are biased or specialized towards certain backgrounds. For example, Deep Elves perform much better at magical backgrounds than purely melee-oriented ones, while the reverse is true for Minotaurs. One of the keys to winning the game is paying attention to your species' aptitudes, and choosing a playstyle that takes the most advantage of them. Luckily, the character select screen helps you with that, as backgrounds that your species has good aptitudes for are highlighted as "recommended".
Press ?%
in-game to see the big table of races and aptitudes.
Aptitude / XP formula
If you're interested in the actual math, an aptitude of n
means that you need 2^(-n/4)
times as much exp to advance as a character with an aptitude of 0.
Example: A Vampire has a +4 aptitude in Hexes, while a human has an aptitude of 0 in that skill. If it would take a Human 100 experience points to advance a level in Hexes, it will take the Vampire 2^(-4/4) -> 2^(-1) -> 0.5
times as much experience, or 50 experience points to advance a level.
Comparison Table
The table below shows the relative experience needed to go up a skill level, assuming that with the aptitude of 0, 100 experience is needed. For example an aptitude of -4 means 200 experience is required to go up a skill level, or twice as much as aptitude 0.
Aptitude | Skill Points | Description |
---|---|---|
-5 | (238) | abysmal aptitude |
-4 | (200) | very poor aptitude |
-3 | (168) | poor aptitude |
-2 | (141) | bad aptitude |
-1 | (119) | slightly disfavoured aptitude |
0 | (100) | standard aptitude |
+1 | (84) | slightly favoured aptitude |
+2 | (71) | strong aptitude |
+3 | (59) | very strong aptitude |
+4 | (50) | outstanding aptitude |
+5 | (42) | exceptional aptitude |
Occasionally an aptitude may be listed as "NA". This means that the particular species is unable to learn or use that skill entirely, one of the most notable examples being Felids with weapon skills.
History
Prior to 0.7.0, aptitudes were expressed in numbers smaller or larger than 100 (average), as in the Skill Points table above.