This page deals with the player race; for those deep elves met as monsters, see List of deep elves.
|This is an Elven species who long ago fled the overworld to live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic (including necromancy and earth magic), and adapted physically to their new environment, becoming shorter and weaker than High Elves and losing all colouration. They are poor at hand-to-hand combat, but excellent at fighting from a distance. They advance in levels at the same speed as High Elves.|
- Mages: Wizard, Conjurer, Summoner, Necromancer, Fire Elementalist, Ice Elementalist, Air Elementalist, Earth Elementalist, Venom Mage
Starting Equipment and Skills
Deep Elves receive all the skills and equipment listed for their background.
Difficulty of Play
|Easy • Moderate • Hard|
Deep Elves are a moderately difficult race to play, due to their low HP. Moreover, their low aptitudes in fighting and most weapons mean that becoming proficient in melee will require either higher experience investment or else a narrower selection of weaponry (e.g., staves). Despite these disadvantages, Deep Elves have by far the best overall aptitudes for magic, which complements their high intelligence.
The higher the value, the better the aptitude.
|Maces & Flails||-3||Summonings||1|
Deep Elves are the masters of spellcasting. They make potent spellcasters in all schools of magic. Played with care, this magical ability can compensate for their physical fragility. Experienced players may also choose to play Deep Elves as Fighters for challenge games.
|Human • Barachi • Deep Elf • Deep Dwarf • Hill Orc • Halfling • Kobold • Spriggan • Ogre • Troll • Naga • Centaur • Merfolk • Minotaur • Tengu • Draconian • Gargoyle • Formicid • Vine Stalker • Demigod • Demonspawn • Mummy • Ghoul • Vampire • Felid • Octopode|