Deep Elf

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Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

This page deals with the player race; for those deep elves met as monsters, see List of deep elves.

The Deep Elves are a species of Elves who long ago fled the overworld to live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic, and adapted physically to their new environment, becoming weaker and losing all colouration. They are poor at melee combat and physical defense, although they are capable at using bows in ranged combat.

Innate Abilities

Deep Elves have a base Strength of 5, Intelligence of 12 and Dexterity of 10 (before Background modifiers). They have two extra base magic points.

Preferred Backgrounds

Level Bonuses

Starting Equipment and Skills

Deep Elves receive all the skills and equipment listed for their background.

Difficulty of Play

SimpleIntermediateAdvanced

Deep Elves are archetypical "mage" characters - great at all types of magic, but frail. Not complicated, but still moderately difficult to play. Being fragile isn't great in a permadeath game, since this can turn bad situations into perilous ones. So while their magic aptitude is strong in its own right, a prospective Deep Elf should remain vigilant.

They also have a great Ranged Weapons aptitude, the best in the game (tied with Kobold), which allows them to be decent Hunters or Hexslingers.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting -2 Armour -2 Spellcasting 3
Dodging 2
Maces & Flails -3 Shields -2 Conjurations 1
Axes -2 Stealth 3 Hexes 3
Polearms -3 Summonings 1
Staves 0 Invocations 1 Necromancy 2
Unarmed Combat -2 Evocations 1 Translocations 1
Throwing 0 Shapeshifting 0 Alchemy 1
Fire Magic 1
Short Blades 0 Ice Magic 1
Long Blades -1 Air Magic 0
Ranged Weapons 3 Experience -1 Earth Magic 1

History

  • In 0.32, Deep Elves' Air Magic aptitude will be changed from 0 to +1.
  • Prior to 0.26, Deep Elves' Bows aptitude was only +1.
Species
Simple Hill OrcMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced Vine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy