Difference between revisions of "Infusion (spell)"

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{{Flavour|This spell infuses the caster's melee attacks with magic, drawing from their reserves of magical energy to deal additional damage whenever an enemy is hit. It has no effect when the caster's magic is depleted.}}
 
{{Flavour|This spell infuses the caster's melee attacks with magic, drawing from their reserves of magical energy to deal additional damage whenever an enemy is hit. It has no effect when the caster's magic is depleted.}}
  
'''Infusion''' is a level 1 [[Charms]] spell which temporarily causes your melee attacks to deal 2-4 more damage, though at a cost of 1 [[MP]] per hit. This additional damage is reduced by [[AC]] separately from your normal attack. While you have 0 MP, Infusion will not activate, but it will resume its effects once you've regenerated at least 1 MP.
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'''Infusion''' is a level 1 [[Charms]] spell which temporarily causes your melee attacks to deal 2-4 more damage at a cost of 1 [[MP]] per hit. This additional damage is reduced by [[AC]] separately from your normal attack. Infusion will not activate as long as you have 0 MP remaining, but will resume its effect once you've regenerated at least 1 MP.
  
 
==Strategy==
 
==Strategy==
While it's nice to have a level 1 spell that gives you a psuedo-[[slaying]] bonus, be aware that it can chew through your MP reserves quickly, and that the additional damage will have little impact against enemies with even modest [[AC]]. It will help you deal quick damage in the early game, but don't expect this to help you against [[orc warrior]]s and the like.
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While it's nice to have a level 1 spell that gives you a psuedo-[[slaying]] bonus, be aware that it can chew through your MP reserves quickly, and that the additional damage will have little impact against enemies with even modest [[AC]]. It can help you deal quick damage to threats in the early game, but don't expect it to help much against [[orc warrior]]s and the like.
  
 
==History==
 
==History==
 
Infusion was added in 0.13.
 
Infusion was added in 0.13.

Revision as of 14:29, 14 October 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Infusion.png Infusion
Level 1
School1 Charms
Source(s)
Casting noise 1
Spell noise 0
This spell infuses the caster's melee attacks with magic, drawing from their reserves of magical energy to deal additional damage whenever an enemy is hit. It has no effect when the caster's magic is depleted.

Infusion is a level 1 Charms spell which temporarily causes your melee attacks to deal 2-4 more damage at a cost of 1 MP per hit. This additional damage is reduced by AC separately from your normal attack. Infusion will not activate as long as you have 0 MP remaining, but will resume its effect once you've regenerated at least 1 MP.

Strategy

While it's nice to have a level 1 spell that gives you a psuedo-slaying bonus, be aware that it can chew through your MP reserves quickly, and that the additional damage will have little impact against enemies with even modest AC. It can help you deal quick damage to threats in the early game, but don't expect it to help much against orc warriors and the like.

History

Infusion was added in 0.13.