Difference between revisions of "Current projects/0.10 update project"
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=== Branches, portal vaults, levels=== | === Branches, portal vaults, levels=== | ||
− | * <s>Remove [[Hive]].</s> Guarantee some limited food supply in the dungeon. | + | * <s>Remove [[the Hive]].</s> Guarantee some limited food supply in the dungeon. |
* <s>Completely reworked Abyss: it now morphs continuously over time, is mappable,and extends infinitely in all directions.</s> | * <s>Completely reworked Abyss: it now morphs continuously over time, is mappable,and extends infinitely in all directions.</s> | ||
* Most abyssal runes are in special vaults. | * Most abyssal runes are in special vaults. |
Latest revision as of 16:39, 3 January 2014
Contents
Description
The goal of this project is to go through the updates and cross out lines once they have been incorporated into the appropriate wiki page.
Contributors
- User:Flun
- User:Flaming Corpse (updating all monster pages, sporadic other work)
- ToBeFree
- User:MoogleDan
- Add name here
TODO
- Add history subsections to the god pages since changes were pretty significant.
Changelog
Stone Soup 0.10 (20120216)
0.10 Highlights (Done)
-
New species: Octopodes, sentient land-capable octopuses. -
Skill training system reworked. Dancing is really gone this time! -
All polearms have reaching. -
Constriction (nagas, octopodes, some snakes, tentacled monstrosities). -
New version of the Abyss.
Branches, portal vaults, levels
-
Remove the Hive.Guarantee some limited food supply in the dungeon. -
Completely reworked Abyss: it now morphs continuously over time, is mappable,and extends infinitely in all directions. - Most abyssal runes are in special vaults.
- Escaping the Abyss returns to place of banishment.
- Ziggurats have much more colourful holy levels.
- Ziggurats: spriggan levels.
- Pan monster set tweaked.
- More Volcano portal vaults.
-
Web "traps", can briefly entangle those caught. - A "twisting cavern" map layout.
:I checked the des files, it's randomly generated from lua code to draw a fixed-width passage made of brown rock and occasionally green crystal. --Palin 10:03, 23 February 2012 (UTC)
- Many vaults, including large altar vaults, Abyss vaults, Pan Lord maps,and several branch endings.
- A number of branches have a completely new set of tiles: Snake Pit,Labyrinth, Vestibule of Hell, Crypt, Dis, Tartarus, Cocytus, Pandemonium.
- The chance of getting a unique Pandemonium level increases for each level of Pan you visit.
Gods (Done)
-
Ammo gifts can include large rocks and javelins. - Lugonu accepts kills of demons.
- Cheibriados loses the "Make Ponderous" invocation, slows you down all the time depending on piety.
- Cheibriados can slow down Abyss morphing and Orb run monster spawns.
- New Cheibriados ability: Temporal Distortion, moves nearby monsters forwards in time a few turns.
- Cheibriados doesn't grant resistances anymore.
-
Makhleb's powers use Health instead of Magic. -
Makhleb gives more Health for killing but no Magic anymore. -
Makhleb's Greater Destruction costs less piety. -
Zin followers pay mandatory tithe for piety. No more piety for waiting. - Zin takes some gold upon conversion; this gives more piety than donation.
- Zin's Vitalisation is proactive, protecting from all bad statuses.
- Prayer to Zin doesn't provide feeding, Vitalisation gives satiation instead.
- Zin's Imprison duration increased.
- TSO: piety decays; gain piety for spotting non-evil monsters.
- Elyvilon: piety decays; piety for pacifications doubled.
- Elyvilon has piety loss for ally deaths instead of penance.
- Elyvilon doesn't grant piety for non-evil weapons past *** (even if you drop lower later!). Evil weapons get identified on sight.
- Deaths of plants and non-living beings no longer count as friend deaths for god conduct purposes.
Species
-
Octopodes: sentient octopuses that can wear eight rings. - Draconians cannot wear body armour anymore, can wear gloves and boots.
- Centaurs can survive longer on vegetarian food.
-
Felids gain lives every three levels. - Minotaurs instinctively retaliate in melee.
-
New Demonspawn mutations: Foul Stench, Ignite Blood, and Augmentation. -
Kenku are now called Tengu, and get more MP. - Mountain Dwarves are no more.
- Minotaur and Hill Orc aptitudes are a lot better.
Character
-
Wild Magic mutation: reduced spell success, increased power. - Evolution mutation: extra mutations as time passes.
- Always gain partial nutrition from brown chunks.
-
Bad food causes nausea instead of sickness. -
Non-full carnivores cannot eat up to "engorged" without gourmand. - A little score increase from runes for non-winners.
-
Poison resistance is only 90% effective.
Spells (Done)
-
New spell: Beastly Appendage (Transmutation 1). - Flame Tongue has slightly longer range.
- Removed: Maxwell's Silver Hammer, Levitate.
-
Abjuration becomes single-target. The old version (Mass Abj.) is available as a new level 6 spell. -
Swiftness and Flight no longer give an extra boost when cast together. -
Swiftness halves stealth and makes it harder to detect traps. -
Flight lowered to level 3, Dragon Form lowered to level 7. -
Dispel Undead raised to level 5. -
Summoned Ugly Things are now always friendly. - Shadow Creatures don't last as long anymore.
- Tornado's damage has been slightly improved.
- Conjure Ball Lightning improved, ball lightnings explode when their duration expires.
- Mephitic Cloud and Evaporate don't guarantee a 3x3 cloud anymore.
- Recasting a transformation is no worse than the original cast.
- Animate Dead animates stacks.
- Lee's Rapid Deconstruction: prevent abuse, improve targeting.
- Summon Greater Demon only has tier 1 demons turn hostile over time.
- Spider form is susceptible to poison.
- Shatter doesn't work through walls, unless it manages to destroy them.
- No spells work through glass or trees anymore.
- Metabolic Englaciation slows down enemies.
- Twisted Resurrection is improved: corpses merge into abominations on their own without needing to be stacked.
- Alistair's Intoxication is less reliable, depends on spell power.
- Boost the effective power of some hexes: Corona, Slow, Mass Confusion,Cause Fear, Control Undead.
- Olgreb's Toxic Radiance is more effective at high spell power.
- Confusing Touch is less reliable.
- Inner Flame leaves clouds of fire when an affected monster explodes.
- Passage of Golubria creates two portals when cast, and allows more than two portals to exist simultaneously.
Backgrounds (Done)
-
Arcane Marksmen are back, with a Hex-based spellbook. - Artificers get a weaker staff and skills, but an extra wand.
- Transmuters lose Fulsome Destillation and Evaporate, gain Beastly Appendage.
- Necromancers lose Dispel Undead, gain Control Undead.
- Monks get ** piety upon taking on their first god.
Skills
- Non-integer values of a skill matter.
- Add skill training restrictions instead of requiring victory dance-style usage of unknown skills.
- Stealth skill is no longer heavily discounted.
Interface (Done)
-
Experience points are no longer shown directly, just a percentage to the next level. - Throwable starting weapons are autoinscribed with "=f".
- Leaving an unique Pan level without the rune asks for confirmation.
- Uniques and player ghosts annotate the level on the overview screen.
- New character dump options: spell_usage, which counts spells you have cast,and action_counts, which also counts non-spell actions.
- Ctrl-W toggles weight display in inventory and dropping menu.
- Better ?/G and ?/B menus.
- Spell success adjectives are replaced with failure rate percentages. Failure rates are coloured based on potential miscast severity.
- Many new monster descriptions and quotes.
Monsters
-
Ignacio no longer uses Torment, and he'll appear repeatedly until killed. - New monster: profane servitor - an angel corrupted by Yredelemnul (undead).
- New monster: blizzard demon - a cold/air rank 2 demon.
- New holy monsters: silver star, cherub,
phoenix, paladin, seraph. -
Removed: giant toads, vipers, blue deaths. - Renamed: Fiend -> Brimstone Fiend, Imp -> Crimson Imp.
- Reorganized demon ranks, moving easier 1s to 2s.
-
Feature mimics may now masquerade as most features. -
Item mimics can move once revealed. - Monsters will retreat when hit from behind an obstacle they can't walk around.
-
Unique Pandemonium lords can hunt you on the Orb run if you've stolen their runes. Violate the 5th Commandment, not the 7th! - Monsters cast emergency spells more often.
- Breath timeout for dragons, draconians, drakes.
- Most monster summoning spells toned down slightly.
- Monsters flee at lower health thresholds, and less predictably.
-
Queen bees can send nearby killer bees berserk. - Killer bee larvae turn into killer bees if they eat honeycombs or royal jellies.
- All abominations are now both demonic and undead.
Items
-
Slaying works like weapon enchantments. - Acquirement allows choosing missiles.
-
Nagas and Centaurs get far better chances to acquire bardings. - Staff acquirement is more random.
- Miscellaneous item acquirement gives better decks.
- Weapon acquirement avoids useless weapon types.
- Misc items start identified when there are no doubts about them.
-
The Orb of Zot has a slightly mutagenic glow and reduces stealth. - The Crusade card can no longer give you permanent allies.
-
All polearms have the reaching brand built in. - Quarterstaves are split into two weapons: weak "staff" and good"quarterstaff". Gladiators and Priests get to start with the latter.
- Common two-handed weapons are easier to use effectively.
- Several new fixed artefacts: lightning scales, Black Knight's horse barding, ring of Vitality, autumn katana, shillelagh "Devastator", dragonskin cloak, rings of the Octopus King.
- The Sceptre of Asmodeus can be evoked for temporary charmed unabjurable demons (instead of random conjurations or hostile demons).
-
Scrolls of enchant and vorpalise weapon are always identified upon use. - Amulet of guardian spirit draws from HP and MP simultaneously.
- Remove crystal balls of seeing.
- Crystal ball of energy restores less MP but has less severe failure effects.
- Scroll of magic mapping detects secret doors.
- Tomb card is rarer.
- Portal card does not give instant teleports.
- Early weapons tend to be better.
-
Rename potion of healing to potion of curing. - Rename wand of healing to wand of heal wounds.
- Known properties of unique enemies' gear are pre-identified.
-
Medium armour is better. - Banded mail is no more, plate mail has been renamed to plate armour.
Webtiles (Done)
-
Monster list. - Webtiles games create a ttyrec, allowing them to be watched from SSH.
- Scale cells for small screens.
- "Glyph mode" which shows letters instead of tiles.
- Tiles in menus; Menus are sized according to each spectator's window, and spectators can scroll independently.
- Improvements to the lobby: show gods, allow sorting on XL/Character/Level, and show milestones.
Zot Defence
- You can now choose which map to play on.
- Disable useless gods.
- Disable hunger, except for Vampires.
- Creating altar asks for god, at much higher ability cost.
- Start with some consumables (as in Sprint) to make the early game a little easier.
Technical (Done)
-
Tarballs use xz rather than bz2 compression. - Wizard mode is compiled in by default unless you specify NOWIZARD=y.
- Custom shops can be used in vaults.
- Multithreading, currently only to speed up database loading.