The Polearms skill denotes how well your character uses long hafted weapons. Polearms tend to deal less damage than other weapon types, but have an innate reaching ability, allowing them to attack from 2 tiles away. It crosstrains with the Axes skill and the Staves skill.
You may reach with a polearm by pressing v, and any form of autofight (Tab) will do it for you.
List of Polearms
During the early Dungeon, polearms are usually the strongest of the base weapons. An extra tile of reach means you'll get 1 "free" hit against a melee enemy. If you are concerned about D:1 and D:2 survival, then start with a polearm (spear or trident).
- Prior to 0.10, polearms could only reach if they had the reaching brand, but polearms dealt more damage overall.
|Weapons||Short Blades • Long Blades • Ranged Weapons|
|Physical||Fighting • Armour • Dodging • Stealth • Shields|
|Magical||Spellcasting • Invocations • Evocations|
|Spell Schools||Air • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Poison • Summoning • Translocations • Transmutations|