Difference between revisions of "Portal Projectile"

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(Updated for 0.14)
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{{Spell
 
{{Spell
 
|name=Portal Projectile
 
|name=Portal Projectile
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{{Flavour|This spell teleports a fired or thrown missile directly to its target, greatly increasing its accuracy (but not damage).}}
 
{{Flavour|This spell teleports a fired or thrown missile directly to its target, greatly increasing its accuracy (but not damage).}}
  
[[Portal Projectile]] is a level 2 [[Translocations]] spell which grants your ranged weapons [[smite]]-targeting, allowing you to attack any target in your [[LOS]] regardless of units in between, and with substantially increased accuracy. It also allows you to teleport any item in your possession to any tile in your LOS.
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'''Portal Projectile''' is a level 2 [[Translocations]] spell which grants your ranged weapons [[smite]]-targeting, allowing you to attack any target in your [[line of sight]] regardless of units in between, and with substantially increased accuracy. Alternatively, it allows you to teleport any item in your possession with similar targeting.
  
 
All [[wall]]s block Portal Projectile, even if you can see through them.
 
All [[wall]]s block Portal Projectile, even if you can see through them.
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==Strategy==
 
==Strategy==
 
*Its low spell level makes it easy for most characters to master. Any player focused on ranged attacks can benefit from it.
 
*Its low spell level makes it easy for most characters to master. Any player focused on ranged attacks can benefit from it.
*This spell has the same delay as a ranged attack, except when you fail to cast it.  
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*This spell has the same delay as a ranged attack, except for when you fail to cast it.
 
*Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them.
 
*Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them.
 
*Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way.
 
*Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way.
 
*The item teleporation ability offers some interesting, if convoluted, attack options, such as sending a corpse out and then casting [[Corpse Rot]], or [[Ignite Poison]].
 
*The item teleporation ability offers some interesting, if convoluted, attack options, such as sending a corpse out and then casting [[Corpse Rot]], or [[Ignite Poison]].
*The [[returning]] and [[penetration]] brands do not function when used with this spell.
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*While most ammo brands will still function as normal with this spell, the [[returning]] and [[penetration]] brands are disabled.
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==Monster Version==
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The following monsters can cast Portal Projectile:
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*{{monsterlink|Naga sharpshooter}}
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*{{monsterlink|Vashnia}}

Revision as of 21:07, 2 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Portal projectile.png Portal Projectile
Level 2
School1 Translocation
Source(s)
Casting noise 2
Spell noise see ranged combat noise
This spell teleports a fired or thrown missile directly to its target, greatly increasing its accuracy (but not damage).

Portal Projectile is a level 2 Translocations spell which grants your ranged weapons smite-targeting, allowing you to attack any target in your line of sight regardless of units in between, and with substantially increased accuracy. Alternatively, it allows you to teleport any item in your possession with similar targeting.

All walls block Portal Projectile, even if you can see through them.

Strategy

  • Its low spell level makes it easy for most characters to master. Any player focused on ranged attacks can benefit from it.
  • This spell has the same delay as a ranged attack, except for when you fail to cast it.
  • Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them.
  • Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way.
  • The item teleporation ability offers some interesting, if convoluted, attack options, such as sending a corpse out and then casting Corpse Rot, or Ignite Poison.
  • While most ammo brands will still function as normal with this spell, the returning and penetration brands are disabled.

Monster Version

The following monsters can cast Portal Projectile: