Difference between revisions of "Arena of Blood"

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==Tips & Tricks==
 
==Tips & Tricks==
*Your meat opponents will attack you at range with [[fire]], [[negative energy]], [[torment]], and [[hellfire]]. Races that have resistances to these attacks will have an advantage. Some recommended races: [[Djinni]], [[Lava Orc]], [[Demonspawn]], [[Ghoul]], [[Vampire]]
+
*Your meat opponents will attack you at range with [[fire]], [[negative energy]], [[torment]], and [[hellfire]]. Races that have resistances to these attacks will have an advantage. Some recommended races: [[Demonspawn]], [[Ghoul]], [[Vampire]]
 
*Don't bother picking up the +27000, +30/+100/+200 rings of slaying, you already have max accuracy and damage from your axe of Woe.
 
*Don't bother picking up the +27000, +30/+100/+200 rings of slaying, you already have max accuracy and damage from your axe of Woe.
 
*Attacking is the way you survive, with Makhleb healing you on kills. The only time you usually can do anything else is if there are no enemies directly next to you.  
 
*Attacking is the way you survive, with Makhleb healing you on kills. The only time you usually can do anything else is if there are no enemies directly next to you.  

Revision as of 20:35, 14 May 2014

Arena of Blood (a.k.a. meatsprint) is the eighth module for Dungeon Sprint. In this map you wield the axe of Woe and attempt to defeat the Meatlord.

Axe of Woe

Urand axe of woe.png

Axe of Woe

As you hold this axe your mind does not feel fully your own. Your body begins to exhibit strength far beyond its capabilities, and your movements become guided by Makhleb.

+∞, +∞ executioner's axe

This incredibly powerful artefact can only be found in the Arena of Blood. With infinity accuracy and damage, plus cleaving, it means that you are guaranteed to kill everything adjacent to you (except for what's right behind you) with every attack. Training Axes is still useful, if only to reduce its attack speed to something bearable.

Tips & Tricks

  • Your meat opponents will attack you at range with fire, negative energy, torment, and hellfire. Races that have resistances to these attacks will have an advantage. Some recommended races: Demonspawn, Ghoul, Vampire
  • Don't bother picking up the +27000, +30/+100/+200 rings of slaying, you already have max accuracy and damage from your axe of Woe.
  • Attacking is the way you survive, with Makhleb healing you on kills. The only time you usually can do anything else is if there are no enemies directly next to you.
  • If you have a spare turn, you can summon some greater servants to serve as distractions.

Layout


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