Difference between revisions of "Talk:Dispel Undead"

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== How come? ==
 
== How come? ==
  
Max Damage is 3d(31.66) according to the math table. How come that the dice parameter is a broken one? Anybody out there who got any idea why it is sth. like '31.66' and not a simple integer '32'? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 11:55, 11 August 2014 (CEST)
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Max Damage is 3d(31.66) according to the math table. How come that the dice parameter is a broken one? Anybody out there who got any idea why it is something like '31.66' and not a simple integer '32'? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 11:55, 11 August 2014 (CEST)
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:It's not broken. The game rounds the damage either up or down, determined by the RNG. That .66 means that there's a 66% chance it'll be rounded up, and a 34% chance it'll be rounded down. If it was 3d31.01, it would almost always (99% chance) round down to 3d31, and very rarely (1% chance) round up to 3d32. Make sense? --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 13:50, 11 August 2014 (CEST)

Revision as of 12:50, 11 August 2014

How come?

Max Damage is 3d(31.66) according to the math table. How come that the dice parameter is a broken one? Anybody out there who got any idea why it is something like '31.66' and not a simple integer '32'? -- Bwijn (talk) 11:55, 11 August 2014 (CEST)

It's not broken. The game rounds the damage either up or down, determined by the RNG. That .66 means that there's a 66% chance it'll be rounded up, and a 34% chance it'll be rounded down. If it was 3d31.01, it would almost always (99% chance) round down to 3d31, and very rarely (1% chance) round up to 3d32. Make sense? --MoogleDan (talk) 13:50, 11 August 2014 (CEST)