Difference between revisions of "Cross-train"
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All weapon skills '''crosstrain''' with at least one other weapon skill - that is to say, that experience invested in one skill improves the rate at which your character learns the other skill, as long as the other skill is of a lower level. The following weapon skills crosstrain with each other: | All weapon skills '''crosstrain''' with at least one other weapon skill - that is to say, that experience invested in one skill improves the rate at which your character learns the other skill, as long as the other skill is of a lower level. The following weapon skills crosstrain with each other: | ||
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== Effect == | == Effect == | ||
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Having a crosstraining bonus on a skill gives a +4 boost to your character's aptitude with that skill. For example, if a [[Hill Orc]] who's been focusing on his [[Axes]] skill (+2 aptitude) decides to pick up a [[mace]], which is governed by the [[Maces & Flails]] skill (+1 aptitude), the latter will receive a crosstraining bonus for a final aptitude of +5 as long as our character has a higher [[Axes]] skill. | Having a crosstraining bonus on a skill gives a +4 boost to your character's aptitude with that skill. For example, if a [[Hill Orc]] who's been focusing on his [[Axes]] skill (+2 aptitude) decides to pick up a [[mace]], which is governed by the [[Maces & Flails]] skill (+1 aptitude), the latter will receive a crosstraining bonus for a final aptitude of +5 as long as our character has a higher [[Axes]] skill. | ||
In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal by the mid- or late-game, should they come across an attractive weapon. | In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal by the mid- or late-game, should they come across an attractive weapon. | ||
+ | ==History== | ||
+ | In [[0.15]] cross-training will give a direct bonus to cross-trained skills, rather than decreasing the XP cost of learning them. | ||
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+ | [[Category:Crystal Ball Articles]] | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Strategy]] | [[Category:Strategy]] |
Revision as of 22:39, 19 August 2014
All weapon skills crosstrain with at least one other weapon skill - that is to say, that experience invested in one skill improves the rate at which your character learns the other skill, as long as the other skill is of a lower level. The following weapon skills crosstrain with each other:
- Short Blades and Long Blades
- Maces & Flails and Axes
- Polearms and Axes
- Staves and Polearms
- Staves and Maces & Flails
In addition, the ranged combat skills Throwing and Slings also crosstrain.
Effect
Having a crosstraining bonus on a skill gives a +4 boost to your character's aptitude with that skill. For example, if a Hill Orc who's been focusing on his Axes skill (+2 aptitude) decides to pick up a mace, which is governed by the Maces & Flails skill (+1 aptitude), the latter will receive a crosstraining bonus for a final aptitude of +5 as long as our character has a higher Axes skill.
In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal by the mid- or late-game, should they come across an attractive weapon.
History
In 0.15 cross-training will give a direct bonus to cross-trained skills, rather than decreasing the XP cost of learning them.