| Hill Orcs are Orcs from the upper world who, jealous of the riches which their cousins (the Cave Orcs) possess below the ground, descend in search of plunder and adventure.
Hill Orcs are more robust than Humans, and they have human-like reserves of magical energy. Their forte is brute-force fighting, and they are skilled at using most hand weapons (particularly axes, with which they are experts), though they are not particularly good at using missile weapons. Hill Orcs are passable users of most types of magic and are particularly skilled with Fire.
Many Orcs feel superior to all other species and beings, and they have formed a religion around that idea. Only Orcs can worship Beogh, the Orc god. They can join Beogh whenever an orc priest is in sight.
- Hill Orcs are the only species capable of worshipping Beogh. Hill Orcs encountering an orc priest are offered the chance to convert to Beogh on the spot.
- Warriors: Fighter, Gladiator
- Zealots: Berserker, Abyssal Knight
- Mages: Necromancer, Fire Elementalist
Starting Skills and Equipment
Hill Orcs receive all the skills and equipment listed for their background, with these exceptions:
Difficulty of Play
|Easy • Moderate • Hard|
Hill Orcs are an easy species to play due to their high HP and good aptitudes for combat-related skills, though their advantages here are somewhat less massive than those of, say, a Minotaur. Instead, they benefit from decent spell aptitudes in a variety of schools, as well as an excellent aptitude for Invocations allowing them a bit more versatility as a caster or through taking advantage of god-given abilities.
The higher the value, the better the aptitude.
|Maces & Flails||1||Summonings||0|
|Human • Barachi • Deep Elf • Deep Dwarf • Hill Orc • Halfling • Kobold • Spriggan • Ogre • Troll • Naga • Centaur • Merfolk • Minotaur • Tengu • Draconian • Gargoyle • Formicid • Vine Stalker • Demigod • Demonspawn • Mummy • Ghoul • Vampire • Felid • Octopode|