Difference between revisions of "Arbitrary Unit of Mass"
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− | {{ | + | {{obsolete}} |
− | The '''Arbitrary Unit of Mass''' (AUM for short) | + | |
+ | The '''Arbitrary Unit of Mass''' (AUM for short) was the standard unit of weight in Crawl. It had no real-world equivalent, and item weights were generally assigned according to game balance rather than realism. Each point of [[strength]] increased your carrying capacity by 25 aum. When this capacity was exceeded, the player gained the [[encumbered]] condition. | ||
==History== | ==History== | ||
− | In [[0.15]], ''Crawl'' | + | *In [[0.15]], ''Crawl'' lost all concept of weight. |
− | + | *Prior to [[0.13]], each point of strength increased your carrying capacity by 30, but characters had much less base capacity. | |
− | Prior to [[0.13]], each point of strength increased your carrying capacity by 30, but characters had much less base capacity. | + | *Prior to [[0.6]], each point of strength only gave you 10 aum of carrying capacity. |
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− | Prior to [[0.6]], each point of strength only gave you 10 aum of carrying capacity. | ||
[[Category:Crystal Ball Articles]] | [[Category:Crystal Ball Articles]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:World]] | [[Category:World]] |
Revision as of 20:21, 28 August 2014
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
The Arbitrary Unit of Mass (AUM for short) was the standard unit of weight in Crawl. It had no real-world equivalent, and item weights were generally assigned according to game balance rather than realism. Each point of strength increased your carrying capacity by 25 aum. When this capacity was exceeded, the player gained the encumbered condition.