Difference between revisions of "Archmagi (ego)"
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The '''Archmagi''' [[ego]] acts as an enhancer for all spells, increasing your [[spell power]]. It does not make spells any easier to cast, nor does it reduce your [[spell hunger]]. | The '''Archmagi''' [[ego]] acts as an enhancer for all spells, increasing your [[spell power]]. It does not make spells any easier to cast, nor does it reduce your [[spell hunger]]. | ||
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*the [[Majin-Bo]] | *the [[Majin-Bo]] | ||
*the [[orange crystal plate armour]] | *the [[orange crystal plate armour]] | ||
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Revision as of 06:58, 14 April 2015
The Archmagi ego acts as an enhancer for all spells, increasing your spell power. It does not make spells any easier to cast, nor does it reduce your spell hunger.
It can appear naturally on robes, but it can also generate on a few rare unrandarts.
Strategy
This ego is ideal for early- to mid-game spellcasters to help maximize spellpower, although it becomes less useful during the late game once you have already reached your spellpower cap.
The spell enhancing effects of Archmagi are particularly useful for binary schools of magic, such as Hexes or Charms. Conjurers and other direct damage dealers might simply few a few more damage per hit, but for Enchanters, this ego can make the difference between the spell succeeding or failing entirely.
The archmagi ego can be found on:
- robes
- the Hat of the High Council
- the Majin-Bo
- the orange crystal plate armour