Difference between revisions of "Cause Fear"
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==Monster Version== | ==Monster Version== | ||
− | The monster version of Cause Fear makes the player unable to move toward the caster | + | The monster version of Cause Fear makes the player unable to move toward the caster. If the caster closes to melee range, the player will still be able to engage them in melee, but may sometimes "flinch away in fear", causing the attack to miss. Depending on how well you can fight from a distance and what areas of the floor this cuts you off from, this may or may not be a problem. Fear also prevents the player from [[berserk]]ing. High magic resistance can prevent this spell from affecting you. |
The following monsters can cast Cause Fear: | The following monsters can cast Cause Fear: |
Revision as of 18:04, 25 April 2015
Cause Fear | |
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Level | 4 |
School1 | Hexes |
Source(s) | |
Casting noise | 3 |
Spell noise | 0 |
This spell causes fear in those near to the caster. |
Cause Fear is a level 4 Hexes spell which attempts to panic all monsters in your line of sight, causing them to run away from your current position. It only affects natural, non-berserk monsters, and it must overcome its victim's magic resistance.
A similar effect can be attained through use of a scroll of fear or the Banshee card.
Monster Version
The monster version of Cause Fear makes the player unable to move toward the caster. If the caster closes to melee range, the player will still be able to engage them in melee, but may sometimes "flinch away in fear", causing the attack to miss. Depending on how well you can fight from a distance and what areas of the floor this cuts you off from, this may or may not be a problem. Fear also prevents the player from berserking. High magic resistance can prevent this spell from affecting you.
The following monsters can cast Cause Fear:
- W Eidolon
- G Giant orange brain
- c Satyr