Difference between revisions of "Black Mark"
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(updated to 0.16; found it in game just like descripted.) |
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==Player version== | ==Player version== | ||
'''Black Mark''' is the third level of the [[Negative Energy Resistance (mutation)|Negative Energy Resistance]] [[demonspawn mutation]]. Each time you attack a monster in melee, there is a 20% chance that you will drain its vitality, healing you for 1d(damage done-1) and applying one of these effects to the victim: [[antimagic]], [[weak]], or [[draining (brand)|draining]]. | '''Black Mark''' is the third level of the [[Negative Energy Resistance (mutation)|Negative Energy Resistance]] [[demonspawn mutation]]. Each time you attack a monster in melee, there is a 20% chance that you will drain its vitality, healing you for 1d(damage done-1) and applying one of these effects to the victim: [[antimagic]], [[weak]], or [[draining (brand)|draining]]. | ||
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{{flavour|This spell empowers the caster and their nearby allies to steal the vital energies of their foes on a successful melee attack, variously draining magic, speed, abilities, or skills.}} | {{flavour|This spell empowers the caster and their nearby allies to steal the vital energies of their foes on a successful melee attack, variously draining magic, speed, abilities, or skills.}} | ||
− | '''Black Mark''' is a monster-only spell that applies the ''black mark'' [[status effect]] to any creature in the LOS of the caster that is hostile to the player. When a monster with this enchantment deals some damage in melee to the player or another monster, it will be healed for a random amount 2d(damage done/2) and one of the following effects will be applied to the defender: | + | '''Black Mark''' is a monster-only spell that applies the ''black mark'' [[status effect]] to any creature in the [[LOS]] of the caster that is hostile to the player. When a monster with this enchantment deals some damage in melee to the player or another monster, it will be healed for a random amount 2d(damage done/2) and one of the following effects will be applied to the defender: |
*[[Antimagic]] | *[[Antimagic]] | ||
*[[Slow]] | *[[Slow]] |
Revision as of 02:15, 10 August 2015
Player version
Black Mark is the third level of the Negative Energy Resistance demonspawn mutation. Each time you attack a monster in melee, there is a 20% chance that you will drain its vitality, healing you for 1d(damage done-1) and applying one of these effects to the victim: antimagic, weak, or draining.
Monster version
This spell empowers the caster and their nearby allies to steal the vital energies of their foes on a successful melee attack, variously draining magic, speed, abilities, or skills. |
Black Mark is a monster-only spell that applies the black mark status effect to any creature in the LOS of the caster that is hostile to the player. When a monster with this enchantment deals some damage in melee to the player or another monster, it will be healed for a random amount 2d(damage done/2) and one of the following effects will be applied to the defender:
The following monsters are able to cast Black Mark:
z Murray
History
Black Mark was added in 0.14.