Difference between revisions of "Vault guard"
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{{Flavour|A heavily armed and armoured guardian of the Vaults.}} | {{Flavour|A heavily armed and armoured guardian of the Vaults.}} | ||
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==Useful Info== | ==Useful Info== | ||
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*Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once. | *Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once. | ||
*Their [[magic resistance]] is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a [[scroll of fear]] to send most of them running. | *Their [[magic resistance]] is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a [[scroll of fear]] to send most of them running. | ||
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+ | [[Category:Human]] |
Revision as of 07:29, 11 September 2015
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
vault guard p | |
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HP | 50-90 |
HD | 13 |
XP | 1085 |
Speed | 10 |
AC | 1 |
EV | 13 |
Will | 60 |
Attack1 | 20 (hit: plain)
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Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Fighter See invisible Speaks Warm-blooded |
A heavily armed and armoured guardian of the Vaults. |
Useful Info
Vault guards are stout warriors found only in the Vaults, or occasionally guarding its entrance or the entrance to a treasure trove. They tend to wield powerful, occasionally-branded weapons and sometimes shields. On their own, they're about as dangerous as an orc knight, but they tend to be found along with a band of vault wardens, ironheart preservers, and ironbrand convokers. Also, you are guaranteed to face a horde of them upon entering the final floor of the Vaults.
Tips & Tricks
- Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.
- Their magic resistance is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a scroll of fear to send most of them running.