Difference between revisions of "Water card"
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The Water card turns nearby dungeon floor into open [[water]]. The floor at the player's feet will remain unchanged. | The Water card turns nearby dungeon floor into open [[water]]. The floor at the player's feet will remain unchanged. | ||
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![[0.14]] | ![[0.14]] | ||
![[0.16]] | ![[0.16]] | ||
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[[Deck of changes|Changes]] | [[Deck of changes|Changes]] | ||
<br>[[Deck of summoning|Summoning]] | <br>[[Deck of summoning|Summoning]] | ||
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+ | [[Deck of changes|Changes]] | ||
+ | <br>[[Deck of summoning|Summoning]] | ||
+ | !style="text-align:left;vertical-align:top;font-weight:normal"| | ||
+ | [[Deck of changes|Changes]] | ||
+ | <br>[[Deck of summoning|Summoning]] | ||
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Revision as of 20:53, 20 August 2016
Version 0.18: This article may not be up to date for the latest stable release of Crawl.
The Water card turns nearby dungeon floor into open water. The floor at the player's feet will remain unchanged.
- Power level 0: Each floor square within four squares of the player has a 50% chance of becoming shallow water.
- Power level 1: Each floor square within six squares of the player has a 25% chance to be turned into shallow water and 25% chance to be turned into deep water. The same six-square-radius area will then be "deepened" twice, increasing the proportion of the area that is water, and the proportion of the water that is deep.
- Power level 2: All visible floor is turned into water, destroying traps in the process. Each floor square converted that is not the player's current square has a 50% chance of being deep water.
History
The Water card could be found in the following decks before it was removed in 0.15 and reactivated in 0.16.
0.11 | 0.12 | 0.13 | 0.14 | 0.16 | 0.17 | 0.18 |
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