Difference between revisions of "Evasion (brand)"
(Added a note about running away; more EV is good for that, right?) |
(removed in 0.19) |
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− | {{ | + | {{obsolete}} |
{{flavour|It affects your evasion (+5 to EV)}} | {{flavour|It affects your evasion (+5 to EV)}} | ||
− | '''Evasion''' is a [[brand]] that [[ranged | + | '''Evasion''' is a [[brand]] that [[ranged weapons]] may have which grants the player +5 [[EV]]. Although this may help you survive battles with other ranged monsters and can prove useful should you need to flee, it is generally preferable to have a brand that helps you deal extra damage in combat. |
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+ | ==History== | ||
+ | The evasion brand was removed in [[0.19]] | ||
{{brands}} | {{brands}} | ||
[[Category:Brands]] | [[Category:Brands]] |
Latest revision as of 19:10, 10 February 2017
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
It affects your evasion (+5 to EV) |
Evasion is a brand that ranged weapons may have which grants the player +5 EV. Although this may help you survive battles with other ranged monsters and can prove useful should you need to flee, it is generally preferable to have a brand that helps you deal extra damage in combat.
History
The evasion brand was removed in 0.19
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |