Difference between revisions of "Water card"
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The Water card turns nearby dungeon floor into open [[water]]. The floor at the player's feet will remain unchanged. | The Water card turns nearby dungeon floor into open [[water]]. The floor at the player's feet will remain unchanged. | ||
* Power level 0: Each floor square within four squares of the player has a 50% chance of becoming [[shallow water]]. | * Power level 0: Each floor square within four squares of the player has a 50% chance of becoming [[shallow water]]. |
Latest revision as of 21:03, 6 August 2019
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
The card depicts a tsunami destroying a peaceful coastal village. |
The Water card turns nearby dungeon floor into open water. The floor at the player's feet will remain unchanged.
- Power level 0: Each floor square within four squares of the player has a 50% chance of becoming shallow water.
- Power level 1: Each floor square within six squares of the player has a 25% chance to be turned into shallow water and 25% chance to be turned into deep water. The same six-square-radius area will then be "deepened" twice, increasing the proportion of the area that is water, and the proportion of the water that is deep.
- Power level 2: All visible floor is turned into water, destroying traps in the process. Each floor square converted that is not the player's current square has a 50% chance of being deep water.
The Water card could be found in the following decks:
0.11 | 0.12 | 0.13 | 0.14 | 0.14 | 0.16 | 0.17 | 0.18 |
---|---|---|---|---|---|---|---|
History
This card was removed in the simplification of decks in 0.19.
It was removed in 0.15 and added back in 0.16.