Difference between revisions of "Lamp of fire"

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{{flavour|A magical device for summoning fire elementals. It is rather unreliable, and usually requires several attempts to function correctly. Using it carries an element of risk, which is reduced if one is skilled in the appropriate elemental magic.}}
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{{flavour|A magical lamp which can be aimed at a creature to unleash trails of searing flame around the target.
  
A '''lamp of fire''' is an evocable item which summons a [[fire elemental]] from an adjacent [[lava]] or [[cloud#flame|cloud of flame]] tile, as if you'd cast the [[Summon Elemental]] spell. (The cloud of flame will be consumed by the spell, but the lava will remain.) The higher your [[Evocations]] skill, the more likely the device is to work, while having a high [[Fire Magic]] skill increases the likelihood of the fire elemental being allied to you instead of hostile:
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Once activated, this device and all other devices of its kind, will be rendered temporarily inert. However, they will recharge as you gain experience.}}
  
[[File:Dcss-datachart-lampoffire-friendly-summon-percentage.png|center|Selecting the skills you want to be trained]]
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A '''lamp of fire''' is an [[Evocable items#elementalevokers|elemental evoker]] which allows you to fire powerful, semi-controlled gouts of flame at your opponents. When evoked, you may choose a target tile, and up to three blasts of flame will be launched in that general direction, generating flame [[cloud]]s along the path to the target. At low [[Evocations]] skill, this will likely create a single weak bolt of flame, but at higher skill levels you can deal surprisingly high amounts of damage and leave much of the battlefield engulfed in flames.  
Getting one friendly summons is guaranteed by Fire Magic skill 10, two are guaranteed by 13, etc. up to an effective maximum of six or seven summons at Fire Magic skill 27.
 
  
==Strategy==
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Using this item depletes it, rendering it inert, but it will recharge each time you gain sufficient [[experience]] while it is in your possession.
With high Fire Magic skill, it's not hard to generate a lot of fire elementals.  However, that's not necessarily a good thing.  Fire elementals leave trails of flame that are persistent for several turns.  And the tile occupied by the elemental ''always'' has a cloud of flame in it.  Thus doubling back in the direction you came from is problematic; the more elementals on your trail, the more problematic.  This is an item that must be handled with care.
 
 
That being said, they can deal decent fire damage in melee in spite of their fragility, and if you have access to Fire Magic attack spells, you can fire through them while they engage the enemy without fear of damaging them. This applies to spells that deal purely fire damage; [[Bolt of Magma]] and [[Fire Storm]] also cause physical damage, and will kill them.
 
  
Should you need a reliable "ignition" source, instead being dependent on finding lava tiles on your current level, acquire the [[Conjure Flame]] spell; for subsequent summons, you can just use the first elemental's own fire trail.
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Carrying multiple lamps is no more useful than carrying one, since evoking one causes all lamps, both carried and stashed, to become temporarily inert.
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==Tips & Tricks==
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*Evoking a lamp of fire can be very useful as a virtual "smite" attack versus a particular damaging creature protected by a mob (e.g., a [[silent spectre]] in a [[ziggurat]]).
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*The ability to control the direction the lamp fires at is increased at higher [[Evocations]], but characters with 0 evocations can still use it to great effect in corridors.
  
 
==History==
 
==History==
This item will be revamped in [[0.13]]. It'll allow you to summon more than one elemental at once and fires up to 3 trails of flame in the general direction you aim. It won't be reliant on Fire magic skill and no longer requires specific nearby terrain to function.
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*Lamps of fire were removed in [[0.25]].
 
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*Prior to [[0.19]], using this item would summon up to three allied [[fire elemental]]s near the target.
Prior to [[0.9]], it appeared unidentified, as a '''blazing lamp'''.
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*Prior to [[0.14]], all [[Evocable items#elementalevokers|elemental evokers]] recharged simultaneously.
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*Prior to [[0.13]], this item simply allowed you to summon fire elementals one at a time from flaming [[cloud]]s or [[lava]].
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*Prior to [[0.9]], it appeared unidentified as a '''blazing lamp'''.

Latest revision as of 09:46, 8 July 2020

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Miscellaneous item
Name lamp of fire
Icon Lamp of fire.png
A magical lamp which can be aimed at a creature to unleash trails of searing flame around the target.

Once activated, this device and all other devices of its kind, will be rendered temporarily inert. However, they will recharge as you gain experience.

A lamp of fire is an elemental evoker which allows you to fire powerful, semi-controlled gouts of flame at your opponents. When evoked, you may choose a target tile, and up to three blasts of flame will be launched in that general direction, generating flame clouds along the path to the target. At low Evocations skill, this will likely create a single weak bolt of flame, but at higher skill levels you can deal surprisingly high amounts of damage and leave much of the battlefield engulfed in flames.

Using this item depletes it, rendering it inert, but it will recharge each time you gain sufficient experience while it is in your possession.

Carrying multiple lamps is no more useful than carrying one, since evoking one causes all lamps, both carried and stashed, to become temporarily inert.

Tips & Tricks

  • Evoking a lamp of fire can be very useful as a virtual "smite" attack versus a particular damaging creature protected by a mob (e.g., a silent spectre in a ziggurat).
  • The ability to control the direction the lamp fires at is increased at higher Evocations, but characters with 0 evocations can still use it to great effect in corridors.

History

  • Lamps of fire were removed in 0.25.
  • Prior to 0.19, using this item would summon up to three allied fire elementals near the target.
  • Prior to 0.14, all elemental evokers recharged simultaneously.
  • Prior to 0.13, this item simply allowed you to summon fire elementals one at a time from flaming clouds or lava.
  • Prior to 0.9, it appeared unidentified as a blazing lamp.