Difference between revisions of "Summon Drakes"
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+ | {{Flavour|Summons multiple drakes, komodo dragons, and lindwurms.}} | ||
− | '''Summon Drakes''' is a monster-only spell which summons several of the following reptiles into existence | + | '''Summon Drakes''' is a monster-only spell which summons several of the following reptiles into existence<ref>{{source ref|0.25.0|mon-cast.cc|4144}}</ref>: |
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− | + | *{{monsterlink|Swamp drake}}, 16.7% | |
+ | *{{monsterlink|Komodo dragon}}, 16.7% | ||
+ | *{{monsterlink|Wind drake}}, 16.7% | ||
+ | *{{monsterlink|Rime drake}}, 20% | ||
+ | *{{monsterlink|Death drake}}, 20% | ||
+ | *{{monsterlink|Lindwurm}}, 10% | ||
− | Fortunately, you only encounter this spell in the late game, as it is one of the more threatening spells in the game. It allows [[draconian caller]]s to summon [[death drake]]s (the other monsters range from popcorn to moderate threats, as compared to the typical Zot monster), which will quickly fill the area with [[miasma]] clouds that will [[slow]], [[poison]], and [[rot]] you. As a general rule, try to kill off the caller first in any encounter to keep things simple. If | + | Fortunately, you only encounter this spell in the late game, as it is one of the more threatening spells in the game. It allows [[draconian caller]]s to summon [[death drake]]s (the other monsters range from popcorn to moderate threats, as compared to the typical Zot monster), which will quickly fill the area with [[miasma]] clouds that will [[slow]], [[poison]], and [[rot]] you. As a general rule, try to kill off the caller first in any encounter to keep things simple. If you are swarmed and cannot kill the caller, use whatever means necessary to escape ([[teleport]] is not a bad idea on Zot:1-4, but on Zot:5 you'll usually want to resort to whatever means of increasing your movement speed you have available). Attempting to wade your way through hordes of drakes while slowed, rotting, and possibly poisoned is simply never worth the trouble. |
− | Gaining rotting resistance is quite difficult. [[Zin]]'s Vitalisation ability will protect you, as will having [[Necromutation]] active. Other than that, you have to be undead: [[Ghoul]]s, [[Vampire]]s, and [[Mummies]] usually have nothing to fear from this spell (although Mummies will want to be sure to have sufficient fire resistance for the | + | Gaining rotting resistance is quite difficult. [[Zin]]'s Vitalisation ability will protect you, as will having [[Necromutation]] active. Other than that, you have to be undead: [[Ghoul]]s, [[Vampire]]s, and [[Mummies]] usually have nothing to fear from this spell (although Mummies will want to be sure to have sufficient fire resistance for the [[lindwurm]]s). |
{{monsters with spell}} | {{monsters with spell}} | ||
==History== | ==History== | ||
− | [[Fire drake]]s were replaced by [[rime drake]]s | + | *Prior to [[0.18]], the spell had a 10% chance to summon a "standard" dragon, from a [[steam dragon]] to [[storm dragon]] and [[shadow dragon]]. Also, [[Fire drake]]s were replaced by [[rime drake]]s. |
+ | *Prior to [[0.13]], it did not summon [[wind drake]]s. | ||
− | + | ==References== | |
+ | <references/> | ||
[[Category:Monster spells]] | [[Category:Monster spells]] |
Revision as of 09:09, 15 July 2020
Summons multiple drakes, komodo dragons, and lindwurms. |
Summon Drakes is a monster-only spell which summons several of the following reptiles into existence[1]:
- k Swamp drake, 16.7%
- l Komodo dragon, 16.7%
- k Wind drake, 16.7%
- k Rime drake, 20%
- k Death drake, 20%
- k Lindwurm, 10%
Fortunately, you only encounter this spell in the late game, as it is one of the more threatening spells in the game. It allows draconian callers to summon death drakes (the other monsters range from popcorn to moderate threats, as compared to the typical Zot monster), which will quickly fill the area with miasma clouds that will slow, poison, and rot you. As a general rule, try to kill off the caller first in any encounter to keep things simple. If you are swarmed and cannot kill the caller, use whatever means necessary to escape (teleport is not a bad idea on Zot:1-4, but on Zot:5 you'll usually want to resort to whatever means of increasing your movement speed you have available). Attempting to wade your way through hordes of drakes while slowed, rotting, and possibly poisoned is simply never worth the trouble.
Gaining rotting resistance is quite difficult. Zin's Vitalisation ability will protect you, as will having Necromutation active. Other than that, you have to be undead: Ghouls, Vampires, and Mummies usually have nothing to fear from this spell (although Mummies will want to be sure to have sufficient fire resistance for the lindwurms).
The following enemies cast Summon Drakes:
History
- Prior to 0.18, the spell had a 10% chance to summon a "standard" dragon, from a steam dragon to storm dragon and shadow dragon. Also, Fire drakes were replaced by rime drakes.
- Prior to 0.13, it did not summon wind drakes.
References
- ↑ mon-cast.cc:4144 (0.25.0)