Difference between revisions of "Talk:Brand"
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== Negative impact brands == | == Negative impact brands == | ||
+ | --[[User:Aargxl|Aargxl]] ([[User talk:Aargxl|talk]]) 13:02, 6 November 2020 (CET) | ||
Shouldn't stuff like *Corrode, *Drain or *Contam also be added? As I lack the knowledge on how exactly they trigger (how much dmg/how hard a hit taken), I don't edit myself. | Shouldn't stuff like *Corrode, *Drain or *Contam also be added? As I lack the knowledge on how exactly they trigger (how much dmg/how hard a hit taken), I don't edit myself. | ||
+ | :I wouldn't consider those brands (or egos, for that matter), as they trigger when the player takes damage (3% chance per hit per *Corrode, regardless of amount of damage) or removes equipment (*Drain and *Contam). | ||
+ | :In any case, each of them is covered on their respective pages ([[Corrosion]], [[Draining]], and [[Magic contamination]]) and lightly touched on in the [[Artefact#Properties of Artefacts|Artefact]] page (which is generally where those properties show up). [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 07:51, 8 November 2020 (CET) | ||
== Slaying/enchantment on brands? == | == Slaying/enchantment on brands? == |
Latest revision as of 07:51, 8 November 2020
Negative impact brands
--Aargxl (talk) 13:02, 6 November 2020 (CET) Shouldn't stuff like *Corrode, *Drain or *Contam also be added? As I lack the knowledge on how exactly they trigger (how much dmg/how hard a hit taken), I don't edit myself.
- I wouldn't consider those brands (or egos, for that matter), as they trigger when the player takes damage (3% chance per hit per *Corrode, regardless of amount of damage) or removes equipment (*Drain and *Contam).
- In any case, each of them is covered on their respective pages (Corrosion, Draining, and Magic contamination) and lightly touched on in the Artefact page (which is generally where those properties show up). --spudwalt (talk) 07:51, 8 November 2020 (CET)
Slaying/enchantment on brands?
I didn't find anything related to if(and how) those enchantments are multiplied with percentual brands like flaming, I guess I'd look it up here first...anyone able to help? --Aargxl (talk) 17:53, 16 July 2019 (CEST)
- If I'm reading this page right, I think brand damage is calculated using total weapon damage (i.e. after enchantment/slaying has been applied). So slaying bonuses would help you deal more damage, which makes stuff like flaming/freezing/etc. hit harder. --spudwalt (talk) 05:15, 18 July 2019 (CEST)
Monsters and brands?
how often do monsters activate the brands on weapons--Orecros (talk) 01:07, 4 March 2015 (CET)
- I believe that they activate just as often in monster hands as they do in player hands. A lot of the brands that inflict an additional chunk of damage require the attack to deal physical damage before they can add on elemental damage, so characters with high AC and good resistances may perceive fewer attacks triggering than those with low AC, but technically the brand triggers every time. The one big exception would be the pain brand, which activates based on skill. I forget how monster skill level is calculated, but basically the higher the monster's HD, the more often it activates (unless they're mindless, in which case it never does). --MoogleDan (talk) 04:23, 4 March 2015 (CET)