Difference between revisions of "Wizard Laboratory"
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{{flavour|In ages past, the most powerful mages — many of whom you may have heard of — would frequently find or construct small realms sealed off from the rest of the world, where they could isolate themselves in the pursuit of ever-greater magical knowledge and power. The mages are long gone, but many of their arcane laboratories still exist, filled with the results of their experiments. Those willing to explore these laboratories may find powerful magical treasure, but be warned: the wizards to whom these labs belonged to deserved their reputations.}} | {{flavour|In ages past, the most powerful mages — many of whom you may have heard of — would frequently find or construct small realms sealed off from the rest of the world, where they could isolate themselves in the pursuit of ever-greater magical knowledge and power. The mages are long gone, but many of their arcane laboratories still exist, filled with the results of their experiments. Those willing to explore these laboratories may find powerful magical treasure, but be warned: the wizards to whom these labs belonged to deserved their reputations.}} | ||
− | '''Wizard Laboratories''' (or '''Wizlabs''') are a collection of mini-[[branch]]es, most of which are themed around and named after a particular wizard mentioned elsewhere in the game. Each contains significant amount of loot, as well as unique challenges and enemies found nowhere else in the game. Only one wizard laboratory can generate per game, and not all games are guaranteed to have one. They can be accessed through timed [[portal]]s, randomly found in [[the Depths]], [[the Vaults]], [[the Crypt]], or [[the Elven Halls]]. | + | '''Wizard Laboratories''' (or '''Wizlabs''') are a collection of mini-[[branch]]es, most of which are themed around and named after a particular wizard mentioned elsewhere in the game. Each contains a significant amount of loot, as well as unique challenges and enemies found nowhere else in the game. Only one wizard laboratory can generate per game, and not all games are guaranteed to have one. They can be accessed through timed [[portal]]s, randomly found in [[the Depths]], [[the Vaults]], [[the Crypt]], or [[the Elven Halls]]. |
===List of Wizard Laboratories=== | ===List of Wizard Laboratories=== | ||
*[[File:Cigotuvis monster.png]] '''[[Cigotuvi's Fleshworks]]''' - Twisting halls full of the results of twisted experiments. Only the fortunate will escape with their genes unscathed. | *[[File:Cigotuvis monster.png]] '''[[Cigotuvi's Fleshworks]]''' - Twisting halls full of the results of twisted experiments. Only the fortunate will escape with their genes unscathed. | ||
*[[File:Cloud Mage.png]] '''[[Cloud Mages' Chambers]]''' - Halls full of clouds and creatures of the winds. At the end waits a master [[Air Magic|Air Mage]]. | *[[File:Cloud Mage.png]] '''[[Cloud Mages' Chambers]]''' - Halls full of clouds and creatures of the winds. At the end waits a master [[Air Magic|Air Mage]]. | ||
− | *[[File: | + | *[[File:Royal mummy.png]] '''[[Doroklohe's Tomb]]''' - Many powerful entities lie quietly entombed here, but their tombs will not stay closed for long... |
*[[File:Hellbinder.png]] '''[[Hall of the Hellbinder]]''' - An evil temple filled with [[demon]]s and the cultists that traffick with them.. | *[[File:Hellbinder.png]] '''[[Hall of the Hellbinder]]''' - An evil temple filled with [[demon]]s and the cultists that traffick with them.. | ||
*[[File:Conjurer statue.png]] '''[[Iskenderun's Mystic Tower]]''' - Chock full of students of Iskenderun, all of whom are happy to practice their [[Conjurations]] on intruders. | *[[File:Conjurer statue.png]] '''[[Iskenderun's Mystic Tower]]''' - Chock full of students of Iskenderun, all of whom are happy to practice their [[Conjurations]] on intruders. |
Revision as of 05:34, 19 January 2021
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
In ages past, the most powerful mages — many of whom you may have heard of — would frequently find or construct small realms sealed off from the rest of the world, where they could isolate themselves in the pursuit of ever-greater magical knowledge and power. The mages are long gone, but many of their arcane laboratories still exist, filled with the results of their experiments. Those willing to explore these laboratories may find powerful magical treasure, but be warned: the wizards to whom these labs belonged to deserved their reputations. |
Wizard Laboratories (or Wizlabs) are a collection of mini-branches, most of which are themed around and named after a particular wizard mentioned elsewhere in the game. Each contains a significant amount of loot, as well as unique challenges and enemies found nowhere else in the game. Only one wizard laboratory can generate per game, and not all games are guaranteed to have one. They can be accessed through timed portals, randomly found in the Depths, the Vaults, the Crypt, or the Elven Halls.
List of Wizard Laboratories
- Cigotuvi's Fleshworks - Twisting halls full of the results of twisted experiments. Only the fortunate will escape with their genes unscathed.
- Cloud Mages' Chambers - Halls full of clouds and creatures of the winds. At the end waits a master Air Mage.
- Doroklohe's Tomb - Many powerful entities lie quietly entombed here, but their tombs will not stay closed for long...
- Hall of the Hellbinder - An evil temple filled with demons and the cultists that traffick with them..
- Iskenderun's Mystic Tower - Chock full of students of Iskenderun, all of whom are happy to practice their Conjurations on intruders.
- Lehudib's Moon Base - An extraterrestrial stronghold full of astral horrors, creatures of metal and stone, and the legendary Moon Troll.
- Roulette of Golubria - A sanctum that exists outside the dimensions, consisting of several rooms linked by teleporters and filled with some of the denizens of the Abyss.
- Wucad Mu's Monastery - A monastery where time stands still, patrolled by the shadows of monks from ages past. The orange crystal statue in the center is the source of these apparitions.
- Zonguldrok's Shrine - The resting place of a mighty lich. The unquiet dead patrol outside a mausoleum guarded by skeletal warriors, and Zonguldrok himself will rise to punish grave robbers.
History
Lehudib's Moon Base was added in 0.17, which also removed Tukima's Studio and Eringya's Formal Garden.