The Depths
The Depths are the deepest part of the dungeon proper, subject to the corrupting influence of the Realm of Zot without being considered a part of it. |
The Depths are a four-floor branch accessed through a guarded portal on Dungeon:15. Its layout generally resembles that of the Dungeon, although it has a greater tendency toward open spaces and elaborate large or full floor vaults. Along with several entrances to the Abyss, the Vestibule of Hell, and Pandemonium and an entrance to a Ziggurat, you can find the entrance to the Realm of Zot on Depths:4, guarded by a variety of draconian guards.
Contents
Portals
A portal to the Abyss always spawns on Depths:3. Other Depths floors have a 33% chance to have a portal.
An entrance to the Vestibule of Hell appears on every Depths floor.
One ziggurat portal spawns on a random Depths floor.
A portal to the Pandemonium always spawns on Depths:2. Other Depths floors have a 25% chance to have a portal.
Strategy
Generally, it isn't advised for you to enter the Depths right after you complete D:15. There are easier areas available (Lair and its branches, Orcish Mines, and The Vaults).
Monsters
These are some of the monsters you can expect to encounter in the Depths:
Draconians can also be found guarding the Realm of Zot.
Uniques
S ![]() |
H ![]() |
d ![]() |
L ![]() |
i ![]() |
@ ![]() |
g ![]() |
V ![]() |
L ![]() |
R ![]() |
@ ![]() |
A ![]() |
@ ![]() |
T ![]() |
o ![]() |
Q ![]() |
9 ![]() |
D ![]() |
History
- In 0.33, alderkings and wyrmholes will be added to the out-of-depths monster list.
- Prior to 0.28, the Depths were 5 floors deep. They also had elite deep elves as out-of-depth spawns rather than walking tomes.
- The Depths were added in 0.14, replacing floors 16-27 of the Dungeon.
Dungeon branches |
---|
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
See also: Portal |