Difference between revisions of "Magic Dart"
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|formula = 1d(3 + Power/5) | |formula = 1d(3 + Power/5) | ||
|maxdmg = 1d8 | |maxdmg = 1d8 | ||
− | |maxsp = | + | |maxsp = 25 |
− | |range = | + | |range = 7 |
|target = Beam | |target = Beam | ||
− | |tohit = | + | |tohit = Never Miss |
|hit_type = normal | |hit_type = normal | ||
|dam_calculator = dicedef}} | |dam_calculator = dicedef}} |
Revision as of 08:16, 22 March 2022
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Level | 1 |
School1 | Conjuration |
Source(s) | Book of Conjurations Book of Minor Magic |
Casting noise | 1 |
Spell noise | 1 |
Power Cap | 25 |
Range | LOS |
Flags | Dir or target, Needs tracer |
Fires a small bolt of magical energy which never misses. |
Spell Details | |
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Damage Formula | 1d(3 + Power/5) |
Max Damage | 1d8 |
Max Power | 25 |
Range | 7 |
Targeting | Beam |
To-hit | Never Miss |
Special |
Magic Dart is a level 1 Conjurations spell which throws a dart of energy at an opponent, which can never miss or be blocked. However, its relatively weak damage is reduced by AC, making it virtually useless against moderately armoured opponents.
What this spell lacks in lethality compared to other level 1 spells, it makes up for with excellent range and the fact that it can't miss the target, which makes it useful for activating Iskenderun's Battlesphere. Even so, Magic Dart becomes obsolete as a combat spell by the mid-game; forget it once you've acquired some more potent attack options.
Hedge Wizards and Conjurers begin with this spell memorized.
Monsters with spell
The monster version is similar to the player version, but generally deals more damage.
The following enemies cast Magic Dart:
- o
Blork the orc (3d4 damage)
- h
Natasha (3d4 damage)
- o
Orc wizard (3d4 damage)
- @
Sigmund (3d4 damage)