Difference between revisions of "Gell's Gravitas"

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'''Gell's Gravitas''' is a level 3 [[Translocations|Translocation]] spell that pulls nearby creatures toward the target, causing damage if they collide.
 
'''Gell's Gravitas''' is a level 3 [[Translocations|Translocation]] spell that pulls nearby creatures toward the target, causing damage if they collide.
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[[Warper]]s start with this spell.
  
 
==Strategy==
 
==Strategy==
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==History==
 
==History==
In [[0.19]] this spell was moved to the [[Book of the Warp]], and in [[0.20]] it was moved from the [[AM]] start to the [[Wr]] start.
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*In [[0.19]] this spell was moved to the [[Book of the Warp]], and in [[0.20]] it was moved from the [[AM]] start to the [[Wr]] start.
 
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*In [[0.17]] Gell's Gravitas became part of the [[Book of Hinderance]] and the [[Book of Debilitation]], set to level 3 and smite-targeted, but no longer confusing enemies.
In [[0.17]] Gell's Gravitas became part of the [[Book of Hinderance]] and the [[Book of Debilitation]], set to level 3 and smite-targeted, but no longer confusing enemies.
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*Gell's Gravitas was added in [[0.16]].
 
 
Gell's Gravitas was added in [[0.16]].
 

Revision as of 13:19, 26 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Gell's Gravitas

Gell's Gravitas is a level 3 Translocation spell that pulls nearby creatures toward the target, causing damage if they collide.

Warpers start with this spell.

Strategy

  • This spell will not affect the caster, so feel free to use it in close proximity.
  • Gell's Gravitas can do a surprising amount of damage if used in large clusters of enemies, particularly large-sized monsters. Use it on fragile spellcasters out of your direct line of sight to deal with them quickly.
  • Gell's Gravitas can be used to clump multiple enemies into one location, making it an ideal setup for area-of-effect spells such as Fireball, Inner Flame, and Freezing Cloud.
  • Be careful when using this spell around friendly targets, as they will turn hostile without warning. This includes any summons, as well as any weapons animated by the Tukima's Dance spell, which will switch to attack you until their original wielder dies.
  • This spell cannot be used to force enemies into deep water or lava.

History