Difference between revisions of "Animate Dead"
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− | [[Animate Dead]] is a level 4 [[Necromancy]] spell that attempts to raise | + | [[Animate Dead]] is a level 4 [[Necromancy]] spell that attempts to raise living enemies as [[zombie]]s. |
− | [[Necromancer]]s begin with this spell in their libraries. [[Kikubaaqudgha]] | + | [[Necromancer]]s begin with this spell in their libraries. [[Kikubaaqudgha]] may grant this spell at 1* piety. |
− | == | + | ==Useful Info== |
− | + | Grants the '''Reap''' status for a spellpower-based duration: <code>20 + 1d(pow)</code><ref>{{source ref|master|spl-other.cc|121}}</ref>, for a maximum of 100 turns. For every monster you kill, you have a <code>(150 + 0.5power) / 200</code><ref>{{source ref|master|mon-death|1369}}</ref> chance to create a zombie from a natural creature, assuming you dealt 100% damage. Chance to raise a zombie scales linearly down with damage other monsters deal. | |
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− | + | Zombies created by this spell have an unlimited duration. Their [[HD]] depends on the [[spellpower]]: <code>minion_hd = mons_hd * (100 + pow) / 300</code>. They will disintegrate if you recast the spell or leave the level | |
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− | + | Animate Dead and [[Death Channel]] may work on the same target simultaneously, but not any of the other undead-creating Necromancy spells. | |
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− | + | ==Strategy== | |
− | + | *Animate Dead is a very powerful spell for [[Kikubaaqudgha]] followers, which the god can thankfully gift. Using Undead Wretches at the start of a dangerous floor gives a large gang of allies for the entire floor, in exchange for a very affordable chunk of [[piety]]. You can also use it at the beginning of a dangerous battle. | |
− | + | *Fast species may want to use the Ctrl-E command to limit the travelling speed to the lowest ally speed. | |
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==See Also== | ==See Also== | ||
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==History== | ==History== | ||
+ | *Prior to [[0.29]], Animate Dead would revive all [[corpse]]s on the floor as undead, which would eventually expire. It had a spellpower cap of 200, and could not work on a few specific enemies' corpses. | ||
*Prior to [[0.26]], the lifespan of raised undead didn't depend on spellpower, and was longer. Necromancers had to be slightly aware of [[food]], as raised zombies did not drop [[chunk]]s (but Animate Skeleton did). | *Prior to [[0.26]], the lifespan of raised undead didn't depend on spellpower, and was longer. Necromancers had to be slightly aware of [[food]], as raised zombies did not drop [[chunk]]s (but Animate Skeleton did). | ||
*Prior to [[0.17]], raised creatures were permanent until death. Also, some monsters could cast this spell. | *Prior to [[0.17]], raised creatures were permanent until death. Also, some monsters could cast this spell. | ||
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*Prior to [[0.10]] Animate Dead would ignore any corpses on a spot after the first corpse. | *Prior to [[0.10]] Animate Dead would ignore any corpses on a spot after the first corpse. | ||
*Prior to [[0.5]], zombies and skeletons could use stairs, making this an excellent spell for creating armies. | *Prior to [[0.5]], zombies and skeletons could use stairs, making this an excellent spell for creating armies. | ||
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+ | ==References== | ||
+ | <references/> |
Revision as of 17:13, 24 August 2022
Animate Dead | |
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Level | 4 |
School1 | Necromancy |
Source(s) | Book of Death Book of Unlife |
Casting noise | 3 |
Spell noise | 0 |
Power Cap | 100 |
Hated By | Elyvilon The Shining One Zin |
Flags | Helpful, Selfench, Utility |
For some time after casting this, living creatures killed by the caster will rise as zombies. The chance of reanimating a monster and the duration of the effect increase with spell power. Re-casting this spell will return zombies to dust, as will leaving the floor.
“Remember, I am not recording the vision of a madman. The sun does not more |
Animate Dead is a level 4 Necromancy spell that attempts to raise living enemies as zombies.
Necromancers begin with this spell in their libraries. Kikubaaqudgha may grant this spell at 1* piety.
Useful Info
Grants the Reap status for a spellpower-based duration: 20 + 1d(pow)
[1], for a maximum of 100 turns. For every monster you kill, you have a (150 + 0.5power) / 200
[2] chance to create a zombie from a natural creature, assuming you dealt 100% damage. Chance to raise a zombie scales linearly down with damage other monsters deal.
Zombies created by this spell have an unlimited duration. Their HD depends on the spellpower: minion_hd = mons_hd * (100 + pow) / 300
. They will disintegrate if you recast the spell or leave the level
Animate Dead and Death Channel may work on the same target simultaneously, but not any of the other undead-creating Necromancy spells.
Strategy
- Animate Dead is a very powerful spell for Kikubaaqudgha followers, which the god can thankfully gift. Using Undead Wretches at the start of a dangerous floor gives a large gang of allies for the entire floor, in exchange for a very affordable chunk of piety. You can also use it at the beginning of a dangerous battle.
- Fast species may want to use the Ctrl-E command to limit the travelling speed to the lowest ally speed.
See Also
History
- Prior to 0.29, Animate Dead would revive all corpses on the floor as undead, which would eventually expire. It had a spellpower cap of 200, and could not work on a few specific enemies' corpses.
- Prior to 0.26, the lifespan of raised undead didn't depend on spellpower, and was longer. Necromancers had to be slightly aware of food, as raised zombies did not drop chunks (but Animate Skeleton did).
- Prior to 0.17, raised creatures were permanent until death. Also, some monsters could cast this spell.
- Prior to 0.15, plague shamblers would also only produce skeletons.
- Prior to 0.13, vampire mosquitoes, ugly things, very ugly things, guardian serpents, sky beasts and Arachne could not be animated.
- Prior to 0.10 Animate Dead would ignore any corpses on a spot after the first corpse.
- Prior to 0.5, zombies and skeletons could use stairs, making this an excellent spell for creating armies.
References
- ↑ spl-other.cc:121 (master)
- ↑ mon-death:1369 (master)