Difference between revisions of "Confusing Touch"

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'''Confusing Touch''' is a level 3 [[Hexes]] spell which causes your melee attacks to inflict [[confusion]] if you can overcome the target's [[willpower]]. You can see your chance of affecting a particular monster by hovering over it with '''x''' while the spell is active. [[Enchanter]]s start with this spell in their libraries.
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'''Confusing Touch''' is a level 3 [[Hexes]] spell which causes your melee attacks to inflict [[confusion]].
  
Because you are more concerned with making contact with the enemy than injuring it, you do no damage while your [[to-hit]] is increased by 1d([[Dexterity]]). Wearing [[gloves]] or wielding a [[weapon]] has no impact on the spell's effects. The spell even functions with the [[reaching]] attacks of [[Polearms]], though it will prevent [[Axes]] from making [[cleaving]] attacks until the spell ends.
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[[Enchanter]]s start with this spell in their libraries.
  
You can cast the spell multiple times to increase the duration of its effect. Each time you attack while under the effect of this spell, its duration is reduced by a random amount; while this makes it hard to gauge how many swings you have left, having a greater duration makes it more likely to last. Once you confuse an enemy, the spell immediately ends so that you can attack the enemy normally.
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==Useful Info==
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While the spell is active, melee attacks deal 0 damage, and their [[to-hit]] is increased by 1d([[Dexterity]]). Instead, they cause [[confusion]], if you can overcome the target's [[willpower]]. You can see your chance of affecting a particular monster by hovering over it with '''x''' while the spell is active. This spell immediately ends once you confuse an enemy or try to attack a confusion-immune enemy.
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This spell works with the [[reaching]] attacks of [[Polearms]], but [[cleaving]] is disabled for the spell's duration.
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This spell can be cast multiple times, which increases its duration. Every successful attack, regardless of confusion, reduces the duration by a random amount. It still ends, regardless of duration, on successful confuse.
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==Strategy==
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While confusion isn't nearly as powerful as [[Ensorcelled Hibernation]]'s [[stab]]s, Confusing Touch has the major benefit of having multiple confusion attempts (melee attacks) per cast. Each confusion stab is weaker, but confusion lasts much longer than sleep.
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Successfully confusing an opponent will effectively take it almost entirely out of the fight for some time.  Use it to shut down dangerous spellcasters or prevent powerful physical fighters from effectively targeting you. This can give you enough time to either kill them while they're disabled or make an escape. [[Short Blades]] are an obvious choice: they attack quickly, thus applying the spell faster, and make the most out of [[stab]]s.
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Confusing Touch is much quieter than [[Mephitic Cloud]]. Mephitic Cloud also checks [[poison resistance]] and may harm its user. Plus, Confusing Touch is a single school spell in a more convient school (Hexes) for most [[stab]]ber type characters. [[Short Blades]] are an obvious choice: they attack quickly, thus applying the spell faster, and they make the most out of [[stab]]s.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Successfully confusing an opponent will effectively take it almost entirely out of the fight for some time. Use it to shut down dangerous spellcasters or prevent powerful physical fighters from effectively targeting you. This can give you enough time to either kill them while they're disabled or make an escape.
 
*[[Stab]]bers can make particularly good use of Confusing Touch. As they are likely to specialize in [[Short Blades]] to take advantage of increased stab damage, their high-speed attacks will make applying the spell go more quickly.
 
**While the confusion-based stabs from this spell are less damaging than sleep-based stabs you can get from [[Ensorcelled Hibernation]], Confusing Touch works on many kinds of monsters that are immune to Ensorcelled Hibernation and its effects last longer, making it a more broadly useful alternative in an [[enchanter]]'s arsenal.
 
 
*Since you have to be at point-blank range in order for this spell to function, be wary of trying this on dangerous threats with significant willpower. Every turn you spend failing to confuse that [[hydra]] is another free turn for it to chew on you.
 
*Since you have to be at point-blank range in order for this spell to function, be wary of trying this on dangerous threats with significant willpower. Every turn you spend failing to confuse that [[hydra]] is another free turn for it to chew on you.
*Because Confusing Touch requires an extra turn to recast it between applications and only affects one creature, it is most effective in one-on-one fights. If you're fighting multiple opponents, try to retreat into a corridor so only one of them can reach you at a time.
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*Because Confusing Touch requires an extra turn to recast it between applications, and only affects one creature, it is most effective in one-on-one fights. If you're fighting multiple opponents, try to retreat into a corridor so only one of them can reach you at a time.
 
*If you can, try to confuse land-bound monsters while they're standing next to [[deep water]] or [[lava]]; they may blunder into the hostile terrain and kill themselves. Just be aware that this will generally result in you losing access to any useful items they might have been carrying.
 
*If you can, try to confuse land-bound monsters while they're standing next to [[deep water]] or [[lava]]; they may blunder into the hostile terrain and kill themselves. Just be aware that this will generally result in you losing access to any useful items they might have been carrying.
 
*Confusing Touch only triggers on melee attacks; if you need to do damage while the spell is still active, ranged attacks, spells, wands, and [[Invocations]] all still work.
 
*Confusing Touch only triggers on melee attacks; if you need to do damage while the spell is still active, ranged attacks, spells, wands, and [[Invocations]] all still work.
  
 
==History==
 
==History==
*In [[0.28]], Confusing Touch ends if the target has infinite [[willpower]].
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*Prior to [[0.28]], Confusing Touch did not automatically end if the target had infinite [[willpower]].
 
*Prior to [[0.25]], Confusing Touch was Level 1 and checked monster [[HD]] instead of [[magic resistance]], making it effective on a much wider array of monsters (including many that were otherwise entirely immune to Hexes).
 
*Prior to [[0.25]], Confusing Touch was Level 1 and checked monster [[HD]] instead of [[magic resistance]], making it effective on a much wider array of monsters (including many that were otherwise entirely immune to Hexes).
 
*Prior to [[0.23]], Confusing Touch did not function when attacking with a weapon, making it much more awkward to use for most characters.
 
*Prior to [[0.23]], Confusing Touch did not function when attacking with a weapon, making it much more awkward to use for most characters.
 
*Prior to [[0.19]], Confusing Touch was a level 2 spell.
 
*Prior to [[0.19]], Confusing Touch was a level 2 spell.
 
*Prior to [[0.10]], Confusing Touch had a higher success rate.
 
*Prior to [[0.10]], Confusing Touch had a higher success rate.

Revision as of 15:23, 10 October 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Confusing touch.png Confusing Touch
Level 3
School1 Hexes
Source(s) Book of Debilitation
Book of Touch
Casting noise 2
Spell noise 0
Power Cap 100
Flags Wl check, Selfench
Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.

Confusing Touch is a level 3 Hexes spell which causes your melee attacks to inflict confusion.

Enchanters start with this spell in their libraries.

Useful Info

While the spell is active, melee attacks deal 0 damage, and their to-hit is increased by 1d(Dexterity). Instead, they cause confusion, if you can overcome the target's willpower. You can see your chance of affecting a particular monster by hovering over it with x while the spell is active. This spell immediately ends once you confuse an enemy or try to attack a confusion-immune enemy.

This spell works with the reaching attacks of Polearms, but cleaving is disabled for the spell's duration.

This spell can be cast multiple times, which increases its duration. Every successful attack, regardless of confusion, reduces the duration by a random amount. It still ends, regardless of duration, on successful confuse.

Strategy

While confusion isn't nearly as powerful as Ensorcelled Hibernation's stabs, Confusing Touch has the major benefit of having multiple confusion attempts (melee attacks) per cast. Each confusion stab is weaker, but confusion lasts much longer than sleep.

Successfully confusing an opponent will effectively take it almost entirely out of the fight for some time. Use it to shut down dangerous spellcasters or prevent powerful physical fighters from effectively targeting you. This can give you enough time to either kill them while they're disabled or make an escape. Short Blades are an obvious choice: they attack quickly, thus applying the spell faster, and make the most out of stabs.

Confusing Touch is much quieter than Mephitic Cloud. Mephitic Cloud also checks poison resistance and may harm its user. Plus, Confusing Touch is a single school spell in a more convient school (Hexes) for most stabber type characters. Short Blades are an obvious choice: they attack quickly, thus applying the spell faster, and they make the most out of stabs.

Tips & Tricks

  • Since you have to be at point-blank range in order for this spell to function, be wary of trying this on dangerous threats with significant willpower. Every turn you spend failing to confuse that hydra is another free turn for it to chew on you.
  • Because Confusing Touch requires an extra turn to recast it between applications, and only affects one creature, it is most effective in one-on-one fights. If you're fighting multiple opponents, try to retreat into a corridor so only one of them can reach you at a time.
  • If you can, try to confuse land-bound monsters while they're standing next to deep water or lava; they may blunder into the hostile terrain and kill themselves. Just be aware that this will generally result in you losing access to any useful items they might have been carrying.
  • Confusing Touch only triggers on melee attacks; if you need to do damage while the spell is still active, ranged attacks, spells, wands, and Invocations all still work.

History

  • Prior to 0.28, Confusing Touch did not automatically end if the target had infinite willpower.
  • Prior to 0.25, Confusing Touch was Level 1 and checked monster HD instead of magic resistance, making it effective on a much wider array of monsters (including many that were otherwise entirely immune to Hexes).
  • Prior to 0.23, Confusing Touch did not function when attacking with a weapon, making it much more awkward to use for most characters.
  • Prior to 0.19, Confusing Touch was a level 2 spell.
  • Prior to 0.10, Confusing Touch had a higher success rate.