Difference between revisions of "User talk:Hordes"
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Also, feel free to just link to [[0.27]] as-is instead of linking directly to trunk. The 0.27 page currently redirects to the trunk page, but we'll split it off into its own page once it comes out (and make a new page redirecting 0.28 to trunk instead). [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 08:49, 15 July 2021 (CEST) | Also, feel free to just link to [[0.27]] as-is instead of linking directly to trunk. The 0.27 page currently redirects to the trunk page, but we'll split it off into its own page once it comes out (and make a new page redirecting 0.28 to trunk instead). [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 08:49, 15 July 2021 (CEST) | ||
:Oh, and when you update an article to the latest version, remember to remove the Crystal Ball Articles tag afterwards. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 05:51, 16 July 2021 (CEST) | :Oh, and when you update an article to the latest version, remember to remove the Crystal Ball Articles tag afterwards. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 05:51, 16 July 2021 (CEST) | ||
+ | |||
+ | == Editing monster info == | ||
+ | |||
+ | All monster stats and attacks and such are under [[Module:Table of monsters]]. Go there when you need to make edits like changing the base damage of [[kobold (monster)|kobolds]]. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 10:23, 26 January 2022 (CET) | ||
+ | |||
+ | : There is a secret tech for finding the source of all the numbers and strings on a page. Open a wiki page for editing and scroll to the bottom. There will be the ''Templates used on this page'' section, which lists all the relevant templates and modules. For example, if you want to update spells of a monster, they are usually in [[Module:Table of monsters]], but pan lords' spells are in [[Module:Monster]]. I hope this helps! :) --[[User:Ge0ff|Ge0ff]] ([[User talk:Ge0ff|talk]]) 19:37, 26 January 2022 (CET) | ||
+ | |||
+ | Geoff, I have created the [[Talk:Adder]] page to discuss what common combat strategies should be noted in monster pages. | ||
+ | I also thank you for taking your time to go over my changes. [[User:Wwf|Wwf]] ([[User talk:Wwf|talk]]) 02:25, 20 March 2022 (CET) | ||
+ | |||
+ | == Re: Reference tags == | ||
+ | |||
+ | When updating reference tags (like on the [[Black Knight's barding]] page), be sure to click through and make sure the reference is still pointing at the same part of the code. As the game gets updated, lines are added or removed. For example, changes to artifacts farther up the page now mean that the Black Knight's barding entry of art-data.txt now starts on line 1175 -- not a huge difference in this case, but I've seen differences of 30+ lines, meaning an old reference tag would point to completely the wrong part of the code. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 09:55, 9 February 2022 (CET) | ||
+ | |||
+ | == Reverting changes == | ||
+ | |||
+ | In future, could you please leave messages explaining why you revert edits? It's the second time ([[http://crawl.chaosforge.org/index.php?title=Elyvilon&type=revision&diff=62349&oldid=62050 1]], [[http://crawl.chaosforge.org/index.php?title=Elyvilon&curid=609&diff=63413&oldid=62863 2]]) you remove one of the existing Ely's conducts, and I'm curious why on Earth you do that. [[User:Ge0ff|Ge0ff]] ([[User talk:Ge0ff|talk]]) 18:06, 17 August 2022 (CEST) | ||
+ | |||
+ | For the Ely conducts, I thought it was redundant ("holy beings" are included in "non-hostile beings"; the holy beings peacefulness was removed earlier). Didn't realize that you re-added it in, or that they had seperate piety costs. I'll try for other times --[[User:Hordes|Hordes]] ([[User talk:Hordes|talk]]) 18:17, 17 August 2022 (CEST) | ||
+ | |||
+ | == Re: Spell flavor text == | ||
+ | |||
+ | Much like monster flavor text, spell flavor text lives in [[Module:Table of spells]]. Instead of putting notes in articles, add any changes to flavor text there. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 13:03, 26 September 2022 (CEST) | ||
+ | |||
+ | :I was waiting for somebody to update the entire module, which would make that redundant | ||
+ | |||
+ | == ingame vs. in-game == | ||
+ | |||
+ | Both forms are valid, but there are a few reasons to prefer "in-game" over "ingame": | ||
+ | *You are more likely to find "in-game" than "ingame" in a dictionary ([https://dictionary.cambridge.org/dictionary/english/in-game 1], [https://en.wiktionary.org/wiki/in-game 2]). | ||
+ | *The hyphenated variant is [https://books.google.com/ngrams/graph?content=in-game%2Cingame&year_start=1980&year_end=2019&corpus=26&smoothing=3 more widely used] than the solid variant. | ||
+ | *Finally and most importantly, there are [[27]] [https://github.com/crawl/crawl/search?q=in-game "in-game"s] in the DCSS code, but only 1 [https://github.com/crawl/crawl/search?q=ingame "ingame"]. | ||
+ | |||
+ | [[User:Ge0ff|Ge0ff]] ([[User talk:Ge0ff|talk]]) 15:47, 29 November 2022 (CET) |
Latest revision as of 15:47, 29 November 2022
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Contents
Re: Trunk changes
Just a heads-up -- when you're adding information on trunk changes to articles, please remember to put [[Category:Crystal Ball Articles]]
at the bottom of the page. That way, we have a common place to go to check what articles still need updating. (Granted, some of the stuff in there hasn't been updated for a release or two...)
Also, feel free to just link to 0.27 as-is instead of linking directly to trunk. The 0.27 page currently redirects to the trunk page, but we'll split it off into its own page once it comes out (and make a new page redirecting 0.28 to trunk instead). --spudwalt (talk) 08:49, 15 July 2021 (CEST)
- Oh, and when you update an article to the latest version, remember to remove the Crystal Ball Articles tag afterwards. --spudwalt (talk) 05:51, 16 July 2021 (CEST)
Editing monster info
All monster stats and attacks and such are under Module:Table of monsters. Go there when you need to make edits like changing the base damage of kobolds. --spudwalt (talk) 10:23, 26 January 2022 (CET)
- There is a secret tech for finding the source of all the numbers and strings on a page. Open a wiki page for editing and scroll to the bottom. There will be the Templates used on this page section, which lists all the relevant templates and modules. For example, if you want to update spells of a monster, they are usually in Module:Table of monsters, but pan lords' spells are in Module:Monster. I hope this helps! :) --Ge0ff (talk) 19:37, 26 January 2022 (CET)
Geoff, I have created the Talk:Adder page to discuss what common combat strategies should be noted in monster pages. I also thank you for taking your time to go over my changes. Wwf (talk) 02:25, 20 March 2022 (CET)
Re: Reference tags
When updating reference tags (like on the Black Knight's barding page), be sure to click through and make sure the reference is still pointing at the same part of the code. As the game gets updated, lines are added or removed. For example, changes to artifacts farther up the page now mean that the Black Knight's barding entry of art-data.txt now starts on line 1175 -- not a huge difference in this case, but I've seen differences of 30+ lines, meaning an old reference tag would point to completely the wrong part of the code. --spudwalt (talk) 09:55, 9 February 2022 (CET)
Reverting changes
In future, could you please leave messages explaining why you revert edits? It's the second time ([1], [2]) you remove one of the existing Ely's conducts, and I'm curious why on Earth you do that. Ge0ff (talk) 18:06, 17 August 2022 (CEST)
For the Ely conducts, I thought it was redundant ("holy beings" are included in "non-hostile beings"; the holy beings peacefulness was removed earlier). Didn't realize that you re-added it in, or that they had seperate piety costs. I'll try for other times --Hordes (talk) 18:17, 17 August 2022 (CEST)
Re: Spell flavor text
Much like monster flavor text, spell flavor text lives in Module:Table of spells. Instead of putting notes in articles, add any changes to flavor text there. --spudwalt (talk) 13:03, 26 September 2022 (CEST)
- I was waiting for somebody to update the entire module, which would make that redundant
ingame vs. in-game
Both forms are valid, but there are a few reasons to prefer "in-game" over "ingame":
- You are more likely to find "in-game" than "ingame" in a dictionary (1, 2).
- The hyphenated variant is more widely used than the solid variant.
- Finally and most importantly, there are 27 "in-game"s in the DCSS code, but only 1 "ingame".