Difference between revisions of "Slow (spell)"

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{{spell info}}
 
{{spell info}}
  
[[Slow]] is a level 2 [[Hexes]] spell which attempts to slow down a target.
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[[Slow]] is a [[status effect]] and a level 1 [[Hexes]] spell that makes the target slower.
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==Spell==
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If the target fails a [[willpower]] check, they will be slowed. At higher [[spell power]], the target is slowed for a longer period of time.
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The [[Arcane Marksman]] background starts with this spell memorized, and [[Hedge Wizard]]s may learn it from turn one.
  
 
==Effect==
 
==Effect==
If the target fails a [[magic resistance]] check, its movement and actions will take 50% longer than normal. This can seriously reduce the damage output of monsters, and makes it much easier to escape pursuers. At higher [[spell power]], the target is slowed for a longer period of time. [[Formicid]]s are immune to the effect due to their stasis.
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Slowed creatures take 50% longer for [[movement]] and all other actions. [[Haste]] and Slow will cancel each other out, without rounding error. This can seriously reduce the damage output of affected creatures, and it is much easier to escape slowed pursurers (but much harder to escape when slowed).
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[[Formicid]]s are completely immune to the effect due to their [[stasis]].
  
==Other Sources==
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===Sources===
A [[wand of slowing]], [[cloud]] of [[miasma]], [[curare-tipped needle]], [[Metabolic Englaciation]] or [[Leda's Liquefaction]] (on monsters) will all have the same "slow" effect, but some of them will check other parameters or resistances instead of magic resistance.
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Other than the spell, a [[piece from Xom's chessboard]], [[cloud]]s of [[miasma]], [[curare]]-tipped [[darts]], [[Metabolic Englaciation]], or [[Leda's Liquefaction]] (on monsters) will all have the same "slow" effect, but some of them will check other parameters or resistances instead of willpower.
  
 
==Monster Version==
 
==Monster Version==
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==History==
 
==History==
Prior to [[0.18]], an [[amulet of stasis]] could protect you from Slow.
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*Prior to [[0.28]], the Slow spell was a level 2 Hexes spell, with a power cap of 200.
 
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*Prior to [[0.18]], an [[amulet of stasis]] could protect you from Slow.
In [[0.17]] Slow was removed from the [[Book of Hinderance]].
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*In [[0.17]], Slow was removed from the [[Book of Hinderance]].
 
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*In [[0.10]], the spell received a small power boost.  
In [[0.10]] Slow received a small power boost.  
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*Prior to [[0.8]], slowing made every action take twice as long.
 
 
Prior to [[0.8]] slowing made every action take twice as long.
 
  
 
[[Category:Monster spells]]
 
[[Category:Monster spells]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]
 
[[Category:Movement]]
 
[[Category:Movement]]

Revision as of 10:22, 13 December 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

Slow (spell)

Slow is a status effect and a level 1 Hexes spell that makes the target slower.

Spell

If the target fails a willpower check, they will be slowed. At higher spell power, the target is slowed for a longer period of time.

The Arcane Marksman background starts with this spell memorized, and Hedge Wizards may learn it from turn one.

Effect

Slowed creatures take 50% longer for movement and all other actions. Haste and Slow will cancel each other out, without rounding error. This can seriously reduce the damage output of affected creatures, and it is much easier to escape slowed pursurers (but much harder to escape when slowed).

Formicids are completely immune to the effect due to their stasis.

Sources

Other than the spell, a piece from Xom's chessboard, clouds of miasma, curare-tipped darts, Metabolic Englaciation, or Leda's Liquefaction (on monsters) will all have the same "slow" effect, but some of them will check other parameters or resistances instead of willpower.

Monster Version

The monster version of this spell functions similarly to the player version.


History

  • Prior to 0.28, the Slow spell was a level 2 Hexes spell, with a power cap of 200.
  • Prior to 0.18, an amulet of stasis could protect you from Slow.
  • In 0.17, Slow was removed from the Book of Hinderance.
  • In 0.10, the spell received a small power boost.
  • Prior to 0.8, slowing made every action take twice as long.