Difference between revisions of "Phantom mirror"

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:''This page is about the item. For the monster-only spell, see [[Phantom Mirror (spell)]].''
 
:''This page is about the item. For the monster-only spell, see [[Phantom Mirror (spell)]].''
 
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{{flavour|A hand mirror which can create a reflection of a nearby creature, clouding in the process. The reflection's duration increases with Evocations skill and decreases with the willpower of the target. It is, invariably, slightly weaker than the creature it mirrors.}}
 
{{flavour|A hand mirror which can create a reflection of a nearby creature, clouding in the process. The reflection's duration increases with Evocations skill and decreases with the willpower of the target. It is, invariably, slightly weaker than the creature it mirrors.}}
  
Evoking a '''phantom mirror''' allows you to summon an exact duplicate of a single non-player target. The illusion spawns [[drain]]ed, with only 2/3 of the base [[HD]] of the mirrored monster. The illusion's duration increases with your [[Evocations]] skill and decreases with monster [[willpower]], with a minimum of 9 turns<ref>{{source ref|0.28.0|evoke.cc|685}}</ref>.
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Evoking a '''phantom mirror''' allows you to summon an exact duplicate of a single non-player target. The illusion spawns [[drain]]ed, with only 2/3 of the base [[HD]] of the mirrored monster. You can use the phantom mirror on any non-tentacle creature in the game. The illusion's duration increases with your [[Evocations]] skill and decreases with monster [[willpower]], with a minimum of 9 turns.  
  
The mirror becomes inert after one use and can be recharged only by gaining experience while it is in the player's possession. Carrying multiple mirrors is no more useful than carrying one, since evoking one causes all mirrors, both carried and stashed, to become temporarily inert.  
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The mirror becomes inert after one use and can be recharged only by gaining experience while it is in the player's possession. Like with other miscellaneous evocables, only 1 phantom mirror will spawn in a given game.
  
You can use a phantom mirror on some very powerful creatures, such as [[Cerebov]] or [[the Lernaean hydra]].
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===Duration===
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Specifically, an illusion's duration can be calculated as follows:
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* Duration class = <code>([[Evocations]]/4 + 1) * (100 - check_willpower) / 100</code>, with a minimum of 1 duration class (this is not equal to turns).<ref>{{source ref|0.30.0|evoke.cc|563}}</ref>
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* check_willpower is the same function used for other will checks, and is equal to <code>(5 + 3 * Evocations) - [[willpower]] + 1d100 + 1d101 - 102</code>. If a target has infinite willpower, check_willpower is set to 100, meaning (100 - check_willpower) = 0.
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* Duration class is defined in the [[Summons#Duration|Summon]] page. At 1 duration class, the summon lasts 9 turns.
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==Strategy==
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You can create clones of very powerful monsters, such as [[the Learnaean Hydra]] or [[Cerebov]]. A spare ally can be very helpful, especially when fighting powerful [[unique]]s.
  
 
==History==
 
==History==

Revision as of 04:18, 22 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
This page is about the item. For the monster-only spell, see Phantom Mirror (spell).
Type Miscellaneous item
Name Phantom mirror
Icon Phantom mirror.png
A hand mirror which can create a reflection of a nearby creature, clouding in the process. The reflection's duration increases with Evocations skill and decreases with the willpower of the target. It is, invariably, slightly weaker than the creature it mirrors.

Evoking a phantom mirror allows you to summon an exact duplicate of a single non-player target. The illusion spawns drained, with only 2/3 of the base HD of the mirrored monster. You can use the phantom mirror on any non-tentacle creature in the game. The illusion's duration increases with your Evocations skill and decreases with monster willpower, with a minimum of 9 turns.

The mirror becomes inert after one use and can be recharged only by gaining experience while it is in the player's possession. Like with other miscellaneous evocables, only 1 phantom mirror will spawn in a given game.

Duration

Specifically, an illusion's duration can be calculated as follows:

  • Duration class = (Evocations/4 + 1) * (100 - check_willpower) / 100, with a minimum of 1 duration class (this is not equal to turns).[1]
  • check_willpower is the same function used for other will checks, and is equal to (5 + 3 * Evocations) - willpower + 1d100 + 1d101 - 102. If a target has infinite willpower, check_willpower is set to 100, meaning (100 - check_willpower) = 0.
  • Duration class is defined in the Summon page. At 1 duration class, the summon lasts 9 turns.

Strategy

You can create clones of very powerful monsters, such as the Learnaean Hydra or Cerebov. A spare ally can be very helpful, especially when fighting powerful uniques.

History

  • Prior to 0.26, phantom mirrors were one-use items and didn't recharge with XP. Also, it was impossible to create copies of enemies hated by your god.
  • Phantom mirrors were added in 0.16.

References

  1. evoke.cc:563 (0.30.0)
Miscellaneous Evocables
Figurine of a zigguratHorn of GeryonLightning rodPhantom mirror
Phial of floods / Gell's gravitambourineCondenser vane / Tin of tremorstonesBox of beasts / Sack of spiders