Difference between revisions of "Tin of tremorstones"
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− | {{flavour|A set of dormant, magnetic earth elementals in the form of tiny, very heavy pebbles. When released, the elementals are drawn magnetically to the center of nearby monsters, where they literally explode with rage at their rest being disturbed. Tremorstones usually land slightly off-target, and the user is always at risk of being hit. However, armour is extremely effective at repelling the lightweight fragments of rock from a tremorstone's explosion, so a well-armoured wielder has little to fear. Evocations skill increases the number | + | {{flavour|A set of dormant, magnetic earth elementals in the form of tiny, very heavy pebbles. When released, the elementals are drawn magnetically to the center of nearby monsters, where they literally explode with rage at their rest being disturbed. Tremorstones usually land slightly off-target, and the user is always at risk of being hit. However, armour is extremely effective at repelling the lightweight fragments of rock from a tremorstone's explosion, so a well-armoured wielder has little to fear. Evocations skill increases the number of the elementals' explosions.}} |
− | + | A '''tin of tremorstones''' is an [[evocable]] item that generates several explosions of shrapnel. These are aimed in the general direction of nearby enemies, but there is always a risk of getting caught in the explosions yourself. Damage by the explosions is reduced thrice by [[AC]], rather than once. | |
− | + | ==Useful Info=== | |
+ | Each charge of a tin of tremorstones will create <code>1 + 2 * log2(1 + ([[Evocations]]/6))</code> explosions - at 27 Evocations, you'll get 6 explosions.<ref>{{source ref|0.30.0|evoke.cc|139}}</ref> Each explosion deals <code>6d6</code> damage independent of your Evocations skill.<ref>{{source ref|0.30.0|zap-data.h|1683}}</ref> Explosions have a [[to-hit]] of 40. | ||
− | + | A tin of tremorstones holds up to two charges, which are gradually replenished as you gain [[experience]]. | |
− | This item is [[alternate items|mutually exclusive]] with the [[condenser vane]]. | + | This item is [[alternate items|mutually exclusive]] with the [[condenser vane]]. Like with other miscellaneous evocables, only 1 tin of tremorstones will spawn in a given game. |
+ | |||
+ | ==Strategy== | ||
+ | A great item for crowd-control. Damage is greatly reduced by AC - heavily armoured players won't have to worry about self damage, but this item will do little against enemies with high AC. | ||
==History== | ==History== |
Revision as of 05:43, 22 May 2023
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A set of dormant, magnetic earth elementals in the form of tiny, very heavy pebbles. When released, the elementals are drawn magnetically to the center of nearby monsters, where they literally explode with rage at their rest being disturbed. Tremorstones usually land slightly off-target, and the user is always at risk of being hit. However, armour is extremely effective at repelling the lightweight fragments of rock from a tremorstone's explosion, so a well-armoured wielder has little to fear. Evocations skill increases the number of the elementals' explosions. |
A tin of tremorstones is an evocable item that generates several explosions of shrapnel. These are aimed in the general direction of nearby enemies, but there is always a risk of getting caught in the explosions yourself. Damage by the explosions is reduced thrice by AC, rather than once.
Useful Info=
Each charge of a tin of tremorstones will create 1 + 2 * log2(1 + (Evocations/6))
explosions - at 27 Evocations, you'll get 6 explosions.[1] Each explosion deals 6d6
damage independent of your Evocations skill.[2] Explosions have a to-hit of 40.
A tin of tremorstones holds up to two charges, which are gradually replenished as you gain experience.
This item is mutually exclusive with the condenser vane. Like with other miscellaneous evocables, only 1 tin of tremorstones will spawn in a given game.
Strategy
A great item for crowd-control. Damage is greatly reduced by AC - heavily armoured players won't have to worry about self damage, but this item will do little against enemies with high AC.
History
- Prior to 0.30, tins of tremorstones did not alternate with the condenser vane.
- Prior to 0.26, tins of tremorstones came with three charges instead of two.
- Tins of tremorstones were introduced in 0.25. They were introduced to replace the cone-targeted wand of scattershot.
- ↑ evoke.cc:139 (0.30.0)
- ↑ zap-data.h:1683 (0.30.0)