Difference between revisions of "Tin of tremorstones"
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==Useful Info== | ==Useful Info== | ||
− | Each charge of a tin of tremorstones will create <code>1 + 2 * log2(1 + [[Evocations]]/6)</code> explosions<ref>{{source ref|0.30.0|evoke.cc| | + | Each charge of a tin of tremorstones will create <code>1 + 2 * log2(1 + [[Evocations]]/6)</code> explosions<ref>{{source ref|0.30.0|evoke.cc|693}}<br>Stepdown function can be found at {{source ref|0.30.0|stepdown.cc}}</ref><ref>{{source ref|0.30.0|evoke.cc|726}}</ref> - at 27 Evocations, you'll get 6 explosions. Explosions are 5x5, and each explosion deals <code>6d6</code> damage, independent of your Evocations skill.<ref>{{source ref|0.30.0|zap-data.h|1683}}</ref> Explosions are reduced thrice by [[AC]] rather than once, and multiple explosions check AC multiple times. They have a [[to-hit]] of 40. |
Each explosion will ''find'' the cell that is 1. within 3 tiles from you and 2. hits the most visible monsters. The explosion will be centered ''1 tile away'' from that cell. If there are no visible targets, then the explosion will explode at a random tile. Since explosions are 5x5, a tin is unable to hit a monster that's 7 or more tiles away. | Each explosion will ''find'' the cell that is 1. within 3 tiles from you and 2. hits the most visible monsters. The explosion will be centered ''1 tile away'' from that cell. If there are no visible targets, then the explosion will explode at a random tile. Since explosions are 5x5, a tin is unable to hit a monster that's 7 or more tiles away. |
Revision as of 06:59, 22 May 2023
A set of dormant, magnetic earth elementals in the form of tiny, very heavy pebbles. When released, the elementals are drawn magnetically to the center of nearby monsters, where they literally explode with rage at their rest being disturbed. Tremorstones usually land slightly off-target, and the user is always at risk of being hit. However, armour is extremely effective at repelling the lightweight fragments of rock from a tremorstone's explosion, so a well-armoured wielder has little to fear. Evocations skill increases the number of the elementals' explosions. |
A tin of tremorstones is an evocable item that generates several explosions of shrapnel. These are aimed in the general direction of nearby enemies, but there is always a risk of getting caught in the explosions yourself. The explosions are greatly reduced by AC.
Contents
Useful Info
Each charge of a tin of tremorstones will create 1 + 2 * log2(1 + Evocations/6)
explosions[1][2] - at 27 Evocations, you'll get 6 explosions. Explosions are 5x5, and each explosion deals 6d6
damage, independent of your Evocations skill.[3] Explosions are reduced thrice by AC rather than once, and multiple explosions check AC multiple times. They have a to-hit of 40.
Each explosion will find the cell that is 1. within 3 tiles from you and 2. hits the most visible monsters. The explosion will be centered 1 tile away from that cell. If there are no visible targets, then the explosion will explode at a random tile. Since explosions are 5x5, a tin is unable to hit a monster that's 7 or more tiles away.
A tin of tremorstones holds up to two charges, which are gradually replenished as you gain experience.
This item is mutually exclusive with the condenser vane. Like with other miscellaneous evocables, only 1 tin of tremorstones will spawn in a given game.
Strategy
A good item for crowd control. Damage is greatly reduced by AC - heavily armoured players won't have to worry much about self damage, but this item will do little against enemies with high AC.
History
- Prior to 0.30, tins of tremorstones did not alternate with the condenser vane.
- Prior to 0.26, tins of tremorstones came with three charges instead of two.
- Tins of tremorstones were introduced in 0.25. They were introduced to replace the cone-targeted wand of scattershot.
References
- ↑ evoke.cc:693 (0.30.0)
Stepdown function can be found at stepdown.cc:{{{3}}} (0.30.0) - ↑ evoke.cc:726 (0.30.0)
- ↑ zap-data.h:1683 (0.30.0)