Difference between revisions of "Lightning rod"

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==Useful Info==
 
==Useful Info==
When first used, the lightning rod fires a weak, range-5, unavoidable Thunderbolt. If your next action is to evoke it again, the rod becomes stronger.
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When first used, the lightning rod fires a weak, range-5, unavoidable Thunderbolt. If your next action is to evoke it again, the rod becomes stronger:
* Targeting the same tile will create a stronger bolt of the same trajectory.
+
* Targeting the same tile will create a stronger bolt.  
* Targeting a different tile will create a wide arc of lightning, created in-between the 1st and 2nd bolt. The more tiles you cover, the weaker the bolt.
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* Targeting a different tile will create a wide arc of lightning, covering the area between the 1st and 2nd bolts. The more tiles you cover, the weaker the bolt.
 
Each successive use makes the attack stronger. Doing anything except for evoking the rod again will reset the rod, causing the next bolt you fire to be another low-power bolt.
 
Each successive use makes the attack stronger. Doing anything except for evoking the rod again will reset the rod, causing the next bolt you fire to be another low-power bolt.
  

Revision as of 07:17, 22 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Miscellaneous item
Name lightning rod
Icon Lightning rod.png
A rod that allows its wielder to fire unavoidable blasts of lightning. Consecutive evocations cause the discharge to be sustained, which increases the power level up to four times and allows the blast to be redirected to affect an area.

The lightning rod is a powerful source of area-of-effect electricity damage, though it requires multiple turns to use properly.

Useful Info

When first used, the lightning rod fires a weak, range-5, unavoidable Thunderbolt. If your next action is to evoke it again, the rod becomes stronger:

  • Targeting the same tile will create a stronger bolt.
  • Targeting a different tile will create a wide arc of lightning, covering the area between the 1st and 2nd bolts. The more tiles you cover, the weaker the bolt.

Each successive use makes the attack stronger. Doing anything except for evoking the rod again will reset the rod, causing the next bolt you fire to be another low-power bolt.

It comes with 4 charges, which, once used, will be replenished one-by-one as you gain experience while the rod is in your inventory.

Damage is dependent on Evocations skill, how many turns the rod was used consecutively, and the length of the current arc. It is calculated as follows:

  • Damage = Uses dice notation, NdM, with the following variables:
For arc = Aperture of the beam, in tiles, at the given radius. Its value is always at least 1.

Strategy

  • Lightning rods can deal heavy unavoidable damage to single targets, but are also excellent for wiping out large packs of enemies, such as ugly things and slime creatures. To maximize damage, try to minimize the area you affect. Ignoring one monster that's several tiles away from the body of the pack may leave it unharmed, but you'll do much more damage to all the other monsters.

History

  • In 0.30, its damage was increased by 50% (previously: M = 0.5 * Evocations + 30.83)
  • Prior to 0.20, this item was a rod, cost MP to use and had to be wielded prior to use. Damage was based on how much MP was used, rather than the number of consecutive uses.
  • Lightning rod was added in 0.11.

References

Miscellaneous Evocables
Figurine of a zigguratHorn of GeryonLightning rodPhantom mirror
Phial of floods / Gell's gravitambourineCondenser vane / Tin of tremorstonesBox of beasts / Sack of spiders