Difference between revisions of "Mercury Vapours"
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With [[Ignite Poison]], Poisonous Vapours jumps from "good" to "excellent". Ignite Poison converts poison into immediate damage, with a bonus multiplier of 200% to 300%. This combination is cheap and extremely strong, ''much'' stronger than what a level 3 spell would suggest. | With [[Ignite Poison]], Poisonous Vapours jumps from "good" to "excellent". Ignite Poison converts poison into immediate damage, with a bonus multiplier of 200% to 300%. This combination is cheap and extremely strong, ''much'' stronger than what a level 3 spell would suggest. | ||
− | At | + | At ~30 power, casting Vapours x2 -> Ignite Poison deals 8d13 damage (avg. 52) - for reference, [[Iron Shot]] at 70 power deals 9d7 damage (avg. 32), and [[Plasma Beam]] deals 2d53 (avg. 53). While this combo is poor at turn economy (2 turns to cast), it's good to put things into perspective. Poisonous Vapours has better range, never misses, and ''it's a level 3 spell''. Has the added benefit of [[Olgreb's Toxic Radiance]], which is great against crowds. Overall, it's a viable combo into [[Vaults]]. |
===Tips & Tricks=== | ===Tips & Tricks=== |
Revision as of 20:40, 20 June 2023
Mercury Vapours | |
---|---|
Level | 2 |
School1 | Air |
School2 | Alchemy |
Source(s) | Book of Vapours Young Poisoner's Handbook |
Casting noise | 2 |
Spell noise | 0 |
Power Cap | 50 |
Range | 3 |
Flags | Not self, Target |
Briefly transmutes the air around a target into gaseous mercury, poisoning those who breathe it in. Further, the target and adjacent creatures (living or otherwise) may be weakened by mere exposure to the alchemical substance. |
Poisonous Vapours is a level 2 Poison/Air spell which causes smite-targeted poison on any vulnerable enemy within line of sight.
Venom Mages start with this spell.
Useful Info
Poisonous Vapours inflicts pow/15
(min. 1) poison "stacks" on a single target.[1] Monsters can have up to 4 stacks of poison at a time. It does nothing against foes with poison resistance.
Higher stacks mean more damage per turn, according to the following table:
# Stacks | Damage | Description | |
---|---|---|---|
Normal | rPois- | ||
1 | 0.75 | 1.75 | Poisoned |
2 | 1 | 3 | Very poisoned |
3 | 1.25 | 4.25 | Very poisoned |
4 | 2.5 | 6.5 | Extremely poisoned |
Poison stacks will decay as turns pass.
Strategy
Poisonous Vapours is a good spell to pick up, even if you aren't a Venom Mage. It is a level 2, smite-targeted spell, which never misses, ignores AC, and deals good damage (for its level). The downside of the spell is that it's poison - damage is done over time, and it does nothing against foes with poison resistance. Even then, it's not a dealbreaker.
With Ignite Poison, Poisonous Vapours jumps from "good" to "excellent". Ignite Poison converts poison into immediate damage, with a bonus multiplier of 200% to 300%. This combination is cheap and extremely strong, much stronger than what a level 3 spell would suggest.
At ~30 power, casting Vapours x2 -> Ignite Poison deals 8d13 damage (avg. 52) - for reference, Iron Shot at 70 power deals 9d7 damage (avg. 32), and Plasma Beam deals 2d53 (avg. 53). While this combo is poor at turn economy (2 turns to cast), it's good to put things into perspective. Poisonous Vapours has better range, never misses, and it's a level 3 spell. Has the added benefit of Olgreb's Toxic Radiance, which is great against crowds. Overall, it's a viable combo into Vaults.
Tips & Tricks
- Low-XL Venom Mages may want to use Sting for the reduced MP cost. Otherwise, Poisonous Vapours is almost a direct upgrade; it's more accurate and has better range. Note that Sting deals some damage against poison resistance, so you'll want to keep it around for a bit.
- Against melee enemies, you can freely kite against them. Apply a few stacks of poison, then retreat a few tiles, allowing the poison to do its work.
- In Tiles, you can count poison stacks by the number of green, poison drops on the monster. 1 drop is 1 stack (poisoned), 2 drops is 2-3 stacks (very poisoned), and 3 drops is 4 stacks (extremely poisoned).
History
- Prior to 0.27, Poisonous Vapours would create a short lived cloud, and wouldn't work if there was a cloud already there (including from the spell itself). Also, Vehumet did not consider this spell "destructive".
- Poisonous Vapours was added in 0.20.
References
- ↑ spl-damage.cc:3539 (0.30.0)