Difference between revisions of "Lochaber axe"

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{{flavour|This brutal weapon, long thought lost to history, combines the extended reach of a polearm with the cleaving sharpness of an axe.}}
 
{{flavour|This brutal weapon, long thought lost to history, combines the extended reach of a polearm with the cleaving sharpness of an axe.}}
  
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+5 lochaber axe (modified [[bardiche]]; 19 damage, -7 accuracy, base delay 20) <br>
 
+5 lochaber axe (modified [[bardiche]]; 19 damage, -7 accuracy, base delay 20) <br>
 
[[Cleave]]s all targets within two tiles<br>
 
[[Cleave]]s all targets within two tiles<br>
Uses the highest of [[Axes]] or [[Polearms]] skill
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Uses the highest of [[Axes]] or [[Polearms]] skill<br>
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[[Drain]]s the user on unequip
  
 
==Desirability==
 
==Desirability==
The '''lochaber axe'''<ref>{{source ref|0.29.0|art-data.txt|1690}}</ref> combines [[reaching]] and [[cleaving]] for an extremely impressive supercleave. However, the stipulations make it less effective than it may seem. It has no damage [[brand]], meaning it suffers in comparison to other two-handers. It requires a lot of skill to practically use, swinging slower and even less accurately than a base bardiche. It is also a two-hander in the first place, which many characters wouldn't want to use (and [[kobold]]s / [[spriggan]]s, unable to use). So outside of extremely crowded situations, it's more of a flashy weapon than a general purpose one.
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The '''lochaber axe'''<ref>{{source ref|0.30.0|art-data.txt|1705}}</ref> combines [[reaching]] and [[cleaving]] for an extremely impressive supercleave. However, the stipulations make it less effective than it may seem. It has no damage [[brand]], meaning it suffers in comparison to other two-handers. It requires a lot of skill to use practically, swinging slower and even less accurately than a base bardiche. Just being a two-handed weapon works against it; many characters won't want to give up their off-hand, and [[kobold]]s and [[spriggan]]s are outright incapable of using it.
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This weapon isn't the greatest against single targets. Still, if you have ever dreamed of striking 20-ish enemies with a single swing, the lochaber axe can make that happen.
  
 
==History==
 
==History==
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*Prior to [[0.30]], the lochaber axe did not drain on unequip.
 
*The lochaber axe was reintroduced in [[0.29]] as an [[unrand]] [[artefact]], with the same base stats as a pre-reaching bardiche.
 
*The lochaber axe was reintroduced in [[0.29]] as an [[unrand]] [[artefact]], with the same base stats as a pre-reaching bardiche.
*In [[0.4]], lochaber axes were renamed into [[bardiche]]s.
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*In [[0.4]], lochaber axes were renamed to [[bardiche]]s.
 
*This weapon was introduced in [[0.1]].
 
*This weapon was introduced in [[0.1]].
  
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<references />
 
<references />
  
[[Category:Unrands]]
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[[Category:Unrands]] [[Category:Polearms]]
[[Category:Polearms]]
 

Latest revision as of 22:03, 4 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
This brutal weapon, long thought lost to history, combines the extended reach of a polearm with the cleaving sharpness of an axe.

Lochaber axe.png the +5 lochaber axe

+5 lochaber axe (modified bardiche; 19 damage, -7 accuracy, base delay 20)
Cleaves all targets within two tiles
Uses the highest of Axes or Polearms skill
Drains the user on unequip

Desirability

The lochaber axe[1] combines reaching and cleaving for an extremely impressive supercleave. However, the stipulations make it less effective than it may seem. It has no damage brand, meaning it suffers in comparison to other two-handers. It requires a lot of skill to use practically, swinging slower and even less accurately than a base bardiche. Just being a two-handed weapon works against it; many characters won't want to give up their off-hand, and kobolds and spriggans are outright incapable of using it.

This weapon isn't the greatest against single targets. Still, if you have ever dreamed of striking 20-ish enemies with a single swing, the lochaber axe can make that happen.

History

  • Prior to 0.30, the lochaber axe did not drain on unequip.
  • The lochaber axe was reintroduced in 0.29 as an unrand artefact, with the same base stats as a pre-reaching bardiche.
  • In 0.4, lochaber axes were renamed to bardiches.
  • This weapon was introduced in 0.1.

References