Difference between revisions of "Glow"
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*The [[Corona]] spell. | *The [[Corona]] spell. | ||
− | *[[Sticky Flame]] inflicts the glow status. | + | *[[Sticky Flame]] also inflicts the glow status. |
*A [[halo]] inflicts glow on everything inside it. If you are emitting the halo, monsters won't get a to-hit bonus against you. | *A [[halo]] inflicts glow on everything inside it. If you are emitting the halo, monsters won't get a to-hit bonus against you. | ||
*If your [[magic contamination]] is above 5000 (yellow), then you'll glow. | *If your [[magic contamination]] is above 5000 (yellow), then you'll glow. |
Revision as of 21:56, 14 July 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Not to be confused with magic contamination, which was once simply called glow.
Glow (backlit) is a status effect that does the following:
- Makes you easier to hit. Attackers gain
1 + 1d8
to hit against backlit targets. - Prevents you from going invisible.
Sources
Glow can be inflicted by the following sources:
- The Corona spell.
- Sticky Flame also inflicts the glow status.
- A halo inflicts glow on everything inside it. If you are emitting the halo, monsters won't get a to-hit bonus against you.
- If your magic contamination is above 5000 (yellow), then you'll glow.
- Ru's Aura of Power inflicts the status on monsters.
- Evoking a piece from Xom's chessboard has a 10% chance to inflict Corona.
- The Meteoran species has an innate glowing mutation.
History
- Prior to 0.11, magic contamination was simply called "glow".