Difference between revisions of "Ironbound convoker"
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==Tips & Tricks== | ==Tips & Tricks== | ||
*Word of Recall takes 3 turns to complete. If you can kill, [[confusion|confuse]], [[silence]], [[fear|scare]], [[petrify]], [[phial of floods|waterlog]], or otherwise disable the convoker before it completes its spell, the reinforcements won't arrive. | *Word of Recall takes 3 turns to complete. If you can kill, [[confusion|confuse]], [[silence]], [[fear|scare]], [[petrify]], [[phial of floods|waterlog]], or otherwise disable the convoker before it completes its spell, the reinforcements won't arrive. | ||
+ | *Monsters can move on the turn they're recalled (but not always). If you're unlucky, you can take lots of damage in 1 turn ''while'' a [[vault warden]] locks doors and stairs. | ||
+ | *Word of Recall can bring monsters out of [[vault]]s - this includes [[ghost vault]]s (though the [[player ghost]] can't be recalled) and the "door vault" with lots of [[out of depth]] monsters. | ||
==History== | ==History== |
Revision as of 20:20, 22 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
ironbound convoker p ![]() | |
---|---|
HP | 32-66 |
HD | 9 |
XP | 644 |
Speed | 10 |
AC | 5 |
EV | 9 |
Will | 40 |
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Speaks Warm-blooded |
Guardian mages clad in pattern-etched armour, convokers can recite a word of recall to summon distant allies to their location, or imbue them with unnatural might. |
Contents
Useful Info
Ironbound convokers are dangerous enemy support units which enhance the melee prowess of any monsters nearby, and will use their Word of Recall spell to call in reinforcements from elsewhere on the floor. They can be found in the Vaults and in the Desolation of Salt.
Spells
Spell set I | ||
---|---|---|
Slot1 | Might Other | Wizard flag |
Slot2 | Word of Recall | Wizard flag |
Tips & Tricks
- Word of Recall takes 3 turns to complete. If you can kill, confuse, silence, scare, petrify, waterlog, or otherwise disable the convoker before it completes its spell, the reinforcements won't arrive.
- Monsters can move on the turn they're recalled (but not always). If you're unlucky, you can take lots of damage in 1 turn while a vault warden locks doors and stairs.
- Word of Recall can bring monsters out of vaults - this includes ghost vaults (though the player ghost can't be recalled) and the "door vault" with lots of out of depth monsters.