Difference between revisions of "Snakebite"
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{{flavour|A double-ended whip made from the cured hides of black mambas, and enchanted with toxins ranging from ordinary venoms to asphyxiating curare.}} | {{flavour|A double-ended whip made from the cured hides of black mambas, and enchanted with toxins ranging from ordinary venoms to asphyxiating curare.}} | ||
[[File:Whip_snakebite.png]] '''''the +8 whip "Snakebite"''''' | [[File:Whip_snakebite.png]] '''''the +8 whip "Snakebite"''''' | ||
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==Desirability== | ==Desirability== | ||
− | '''Snakebite'''<ref>{{source ref|0.30.0|art-data.txt|729}}</ref> is a | + | '''Snakebite'''<ref>{{source ref|0.30.0|art-data.txt|729}}</ref> is a strong weapon for a good chunk of the game: it offers somewhat powerful, fast attacks which have a 40% chance to [[slow]] enemies. In specific, curare deals 2d6 extra damage, inflicts slow, and poisons as normal. |
− | However, Snakebite's base damage is fairly low. Curare does nothing against poison resistant enemies, making Snakebite little more than a +8 whip. Even against vulnerable enemies, you may prefer a [[demon whip]] or [[eveningstar]] by the late-game. | + | However, Snakebite's base damage is fairly low. Curare does nothing against poison resistant enemies, making Snakebite little more than a +8 whip. Even against vulnerable enemies, you may prefer a [[brand]]ed [[demon whip]] or [[eveningstar]] by the late-game. |
A rare vault in the early [[Lair]] is guaranteed to contain Snakebite; it consists of a long, winding corridor filled with [[adder|adders]], [[water moccasin|water moccasins]], and [[black mamba|black mambas]], with Snakebite sitting at the very end. | A rare vault in the early [[Lair]] is guaranteed to contain Snakebite; it consists of a long, winding corridor filled with [[adder|adders]], [[water moccasin|water moccasins]], and [[black mamba|black mambas]], with Snakebite sitting at the very end. |
Revision as of 04:23, 30 September 2023
A double-ended whip made from the cured hides of black mambas, and enchanted with toxins ranging from ordinary venoms to asphyxiating curare. |
+8 whip
Curare (upgraded venom brand; 40% chance of inflicting curare effect instead)[1]
rPois
Desirability
Snakebite[2] is a strong weapon for a good chunk of the game: it offers somewhat powerful, fast attacks which have a 40% chance to slow enemies. In specific, curare deals 2d6 extra damage, inflicts slow, and poisons as normal.
However, Snakebite's base damage is fairly low. Curare does nothing against poison resistant enemies, making Snakebite little more than a +8 whip. Even against vulnerable enemies, you may prefer a branded demon whip or eveningstar by the late-game.
A rare vault in the early Lair is guaranteed to contain Snakebite; it consists of a long, winding corridor filled with adders, water moccasins, and black mambas, with Snakebite sitting at the very end.
History
- Prior to 0.19, Snakebite merely poisoned opponents instead of inflicting curare.
- Prior to 0.15, Snakebite had an enchantment of +5.
- Prior to 0.14, Snakebite had an enchantment of +5, +10.
References
- ↑ art-func.h:808 (0.30.0)
- ↑ art-data.txt:729 (0.30.0)