Difference between revisions of "Ironbound convoker"
m (→Tips & Tricks) |
|||
(31 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{version030}} |
− | + | {{monster info}} | |
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Useful Info== | ==Useful Info== | ||
− | ''' | + | '''Ironbound convokers''' are dangerous enemy support units which enhance the melee prowess of any monsters nearby, and will use their [[Word of Recall]] spell to call in reinforcements from elsewhere on the floor. They can be found in [[the Vaults]] and in the [[Desolation of Salt]]. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | + | {{monster spells||ironbrand convoker}} |
− | |||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Word of Recall takes 3 turns to complete. If you can kill, [[confuse]], [[silence]], [[fear|scare]], [[petrify]], or otherwise disable the convoker before it completes its spell, the reinforcements won't arrive. | + | *Word of Recall takes 3 turns to complete. If you can kill, [[confusion|confuse]], [[silence]], [[fear|scare]], [[petrify]], [[waterlog]], or otherwise disable the convoker before it completes its spell, the reinforcements won't arrive. |
+ | *Monsters can move on the turn they're recalled (but not always). If you're unlucky, you can take lots of damage in a single turn. Even worse, you can take lots of damage while a [[vault warden]] locks the doors and stairs. | ||
+ | *Word of Recall can bring monsters out of [[vault]]s, including [[runed door]] and [[transporter]] vaults. It can recall any monster from a [[ghost vault]] except the [[player ghost]] itself, or bring monsters from the "door vault" with lots of [[out of depth]] enemies. | ||
==History== | ==History== | ||
− | Ironbrand convokers | + | *Prior to [[0.27]], these enemies were known as '''ironbrand convokers'''. |
+ | *Prior to [[0.17]], [[curare]] [[needle]]s could also interrupt Word of Recall. | ||
+ | *Ironbrand convokers were added in [[0.12]]. | ||
− | [[Category: | + | [[Category:Human]] |
Latest revision as of 17:46, 28 October 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
ironbound convoker p | |
---|---|
HP | 32-66 |
HD | 9 |
XP | 644 |
Speed | 10 |
AC | 5 |
EV | 9 |
Will | 40 |
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Speaks Warm-blooded |
Guardian mages clad in pattern-etched armour, convokers can recite a word of recall to summon distant allies to their location, or imbue them with unnatural might. |
Contents
Useful Info
Ironbound convokers are dangerous enemy support units which enhance the melee prowess of any monsters nearby, and will use their Word of Recall spell to call in reinforcements from elsewhere on the floor. They can be found in the Vaults and in the Desolation of Salt.
Spells
Spell set I | ||
---|---|---|
Slot1 | Might Other | Wizard flag |
Slot2 | Word of Recall | Wizard flag |
Tips & Tricks
- Word of Recall takes 3 turns to complete. If you can kill, confuse, silence, scare, petrify, waterlog, or otherwise disable the convoker before it completes its spell, the reinforcements won't arrive.
- Monsters can move on the turn they're recalled (but not always). If you're unlucky, you can take lots of damage in a single turn. Even worse, you can take lots of damage while a vault warden locks the doors and stairs.
- Word of Recall can bring monsters out of vaults, including runed door and transporter vaults. It can recall any monster from a ghost vault except the player ghost itself, or bring monsters from the "door vault" with lots of out of depth enemies.