Difference between revisions of "Arcanist"
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{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
| + | '''Arcanists''' are spell casters who can blast you and make you [[fragile]]. Fortunately, they are flimsy. They can be found in late [[Dungeon]] and [[Vaults]]. | ||
{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
| + | *Arcanists can deal high damage, but they aren't too [[ev]]asive, cannot [[see invisible]], and don't have much [[willpower]]. | ||
| + | *[[Willpower]] helps avoid being [[vitirify|vitrified]], while cold resistance helps defend against [[Bolt of Cold]]. | ||
| + | *A [[silence]]d or [[waterlog]]ged arcanist can only do weak melee attacks. | ||
==History== | ==History== | ||
| − | *In [[0.31]], arcanists | + | *In [[0.31]], arcanists were added to the game, split off from [[wizard (monster)|wizards]]. |
[[Category:Human]] | [[Category:Human]] | ||
[[Category:Crystal Ball Articles]] | [[Category:Crystal Ball Articles]] | ||
Revision as of 20:56, 14 January 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
| arcanist p | |
|---|---|
| HP | 26-54 |
| HD | 10 |
| XP | 692 |
| Speed | 10 |
| AC | 0 |
| EV | 13 |
| Will | 60 |
| Attack1 | 6 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Speaks Warm-blooded |
| A wizard fond of spectacle and destruction. They scorn the cowardice of other magicians, who hide from their foes rather than simply blasting them out of existence. |
Contents
Useful Info
Arcanists are spell casters who can blast you and make you fragile. Fortunately, they are flimsy. They can be found in late Dungeon and Vaults.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Bolt of Cold (3d18) | Wizard flag |
| Slot2 | Vitrify | Wizard flag |
| Slot3 | Haste | Wizard flag |
| Slot4 | Searing Ray (2d19) | Wizard flag |
Tips & Tricks
- Arcanists can deal high damage, but they aren't too evasive, cannot see invisible, and don't have much willpower.
- Willpower helps avoid being vitrified, while cold resistance helps defend against Bolt of Cold.
- A silenced or waterlogged arcanist can only do weak melee attacks.