Difference between revisions of "Summon Blazeheart Golem"

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'''Summon Blazeheart Golem''' is a level 4 [[Summonings]]/[[Fire]] spell which summons an explosive golem.
 
'''Summon Blazeheart Golem''' is a level 4 [[Summonings]]/[[Fire]] spell which summons an explosive golem.
  
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Summons a single [[blazeheart golem]]. It must be adjacent to the caster to do most things. If the blazeheart golem is not adjacent for more than 1 turn, it becomes dormant: it will no longer move, attack, or create a fiery core on death. Standing next to the golem afterwards will end dormancy.
 
Summons a single [[blazeheart golem]]. It must be adjacent to the caster to do most things. If the blazeheart golem is not adjacent for more than 1 turn, it becomes dormant: it will no longer move, attack, or create a fiery core on death. Standing next to the golem afterwards will end dormancy.
  
Whenever the blazeheart golem attacks, it loses 1/3 of its max HP, rounded up. <!--Melee-attack.cc-->
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Whenever the blazeheart golem attacks, it loses 1/3rd of its max HP, rounded up.<ref>{{source ref|0.31-b1|melee-attack.cc|924}}</ref>
  
When a non-dormant blazeheart golem is killed, it will create a fiery core. After exactly 1 player action (no matter how fast or slow), the fiery core will explode. Similar to [[Inner Flame]], this explosion hits 3x3 area, deals <code>3d(5 + [[HD]])</code> damage (min. 3d11),<!--Mons-explode.cc--> and creates [[flame cloud]]s on the blast. The explosion is not considered your attack, so it won't anger [[good god]]s if it hits an ally.
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When a non-dormant blazeheart golem is killed, it will create a fiery core. After exactly 1 player action (no matter how fast or slow), the fiery core will explode. Similar to [[Inner Flame]], this explosion hits 3x3 area, deals <code>3d(5 + [[HD]])</code> damage (min. 3d11),<ref>{{source ref|0.31-b1|mon-explode.cc|80}}</ref> and creates [[flame cloud]]s on the blast. The explosion is not considered your attack, so it won't anger [[good god]]s if it hits an ally.
  
Higher spellpower increases the golem's [[HD]], which in turn increases golem HP and explosion damage. The golem's HD equals <code>6 + pow/12</code>.
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Higher spell power increases the golem's [[HD]], which in turn increases golem HP and explosion damage. The golem's HD equals <code>6 + pow/12</code>.<ref>{{source ref|0.31-b1|spl-summoning.cc|931}}</ref> Therefore, the explosion damage equals <code>3d(11 + power/12)</code>.
  
There is a summon limit of 1; casting the spell again will cause the old summon to very quickly time out.
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There is a summon limit of 1 golem; casting the spell again will cause the old summon to very quickly time out.
  
 
==Strategy==
 
==Strategy==
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==History==
 
==History==
*This spell will be introduced in [[0.31]], replacing [[Summon Guardian Golem]].
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*Summon Blazeheart Golem was introduced in [[0.31]], replacing [[Summon Guardian Golem]].
  
[[Category: Crystal Ball Articles]]
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==References==
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<references />

Revision as of 14:53, 15 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Summon blazeheart golem.png Summon Blazeheart Golem
Level 4
School1 Fire
School2 Summoning
Source(s) Book of Callings
Book of Dangerous Friends
Casting noise 4
Spell noise 0
Power Cap 100
Summons a volatile elemental spark encased in a shell of slag iron. It is capable of raining down powerful blows on its summoner's adversaries - so powerful that the golem itself is often damaged by their impact.

Only tenuously bound to this world, the flames within it will rapidly go dormant whenever its summoner leaves its side. If its shell is ever destroyed while still active, the exposed core will violently detonate a moment later.

Summon Blazeheart Golem is a level 4 Summonings/Fire spell which summons an explosive golem.

Useful Info

Summons a single blazeheart golem. It must be adjacent to the caster to do most things. If the blazeheart golem is not adjacent for more than 1 turn, it becomes dormant: it will no longer move, attack, or create a fiery core on death. Standing next to the golem afterwards will end dormancy.

Whenever the blazeheart golem attacks, it loses 1/3rd of its max HP, rounded up.[1]

When a non-dormant blazeheart golem is killed, it will create a fiery core. After exactly 1 player action (no matter how fast or slow), the fiery core will explode. Similar to Inner Flame, this explosion hits 3x3 area, deals 3d(5 + HD) damage (min. 3d11),[2] and creates flame clouds on the blast. The explosion is not considered your attack, so it won't anger good gods if it hits an ally.

Higher spell power increases the golem's HD, which in turn increases golem HP and explosion damage. The golem's HD equals 6 + pow/12.[3] Therefore, the explosion damage equals 3d(11 + power/12).

There is a summon limit of 1 golem; casting the spell again will cause the old summon to very quickly time out.

Strategy

  • In order for the golem to be anything more than a meatshield, you must be adjacent to it.
  • While the explosion is the most flashy part of this spell, the golem actually deals decent melee damage.

History

References