Difference between revisions of "Condenser vane"

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{{flavour|A magical device that allows its wielder to create clouds that will engulf and surround all enemies in sight with various destructive clouds, their lethality increasing with Evocations skill.}}
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{{flavour|A magical device that condenses ambient energy into various destructive clouds. When evoked these clouds form around hostile monsters near the user. The quantity and lethality of these clouds increases with Evocations skill. At low power it will create noxious fumes, and as power increases this gives way to roaring flames, freezing vapours, and poisonous gas. At the highest tiers of power storm clouds, acidic fog and clouds of negative energy become available.}}
  
A '''condenser vane''' is evoked to engulf every monster in sight as well as the 8 squares surrounding it with semi-random [[cloud]]s, with the cloud types increasing in lethality with higher [[Evocations]] skill.
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A '''condenser vane''' is evoked to engulf every monster in sight as well as the 8 squares surrounding it with semi-random [[cloud]]s.
  
==Strategy==
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This item is [[alternate items|mutually exclusive]] with the [[tin of tremorstones]]. Like with other miscellaneous evocables, only 1 condenser vane (or tin of tremorstones) will spawn in a given game.
Evoking the vane engulfs each monster you see along with the 8 squares around it with dangerous clouds. While one may not choose exactly which clouds will spawn, types include (in order of increasing power) noxious fumes, flame/freezing vapour/poison gas, negative energy, thunder clouds, and acidic fog. Providing your target(s) are not fully resistant, much havoc can be wrought.
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==Useful Info==
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Evoking the vane will create dangerous [[cloud]]s around monsters, chosen randomly. Each tile can get a different type of cloud. These include, in ascending order of power:
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*[[Cloud#Noxious fumes|Noxious Fumes]]
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*[[Cloud#Poison|Poisonous Gas]]
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*[[Cloud#Flame|Flame]] / [[Cloud#Freezing vapour|Freezing Vapour]]
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*[[Cloud#Negative energy|Negative Energy]]
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*[[Cloud#Thunder|Thunder]]
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*[[Cloud#Acidic fog|Acidic Fog]]
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Your [[Evocations]] skill determines not only the type of clouds, but also their number and duration.
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For each square adjacent to at least one enemy, or containing an enemy, you have a <code>(25 + 3.5*[[Evocations]]) / 1.2</code>% chance<ref>{{source ref|0.30.0|evoke.cc|826}}</ref><ref>{{source ref|0.30.0|evoke.cc|760}}</ref> to create a cloud on that square (max. 99.6%; min. 1 cloud total). However, the condenser vane will never create a cloud on top of you or your [[allies]]. Each time you use the condenser vane, the clouds will be all the same.
  
At low levels of Evocations, you'll mostly get noxious fumes with the occasional burst of fire, ice, or poison. At moderate levels (about 8 in Evocations), you'll only rarely get noxious fumes, and mostly get fire, ice, and poison with the occasional burst of negative energy or storm clouds. At high levels (starting at around 14 Evocations), you can start getting clouds of acid; after that point, increasing Evocations makes dangerous clouds like negative energy, storms, and acid more common while decreasing the chances of getting fire, ice, and poison.
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If you are worshipping a [[good god]] and you get clouds of negative energy, your god will suppress these clouds and you will not waste a charge of the vane.
  
==Maximizing effectiveness==
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The condenser vane expends itself after one use; it can be recharged by gaining experience.
Contrary to intuition, Condenser vanes work best either on very high levels of evocations when they generate acidic clouds pretty reliably... or on no to very low levels of evocations if you have picked up the spell [[Ignite Poison]]: that will turn both noxious fumes and poison clouds into fire clouds, against which only very few monsters that appear in packs are immune to.
 
  
Also, since the condenser vane works very much like the spell [[Ignition]] does, it is best used when you are facing a (large) group of enemies with restricted room to manoeuvre: the density of monsters will create a carpet of clouds, ideally covering your entire line of sight. The entrance to Vaults:5 is an obvious one, as are Ziggurat floors.
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==Strategy==
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Since the condenser vane works very much like the spell [[Ignition]] does, it is best used when you are facing a (large) group of enemies with restricted room to maneuver: the density of monsters will create a carpet of clouds, at least at high Evocations. The entrance to [[Vaults]]:5 is an obvious one, as are [[Ziggurat]] floors.
  
Since intelligent enemies will not willingly walk into the damaging clouds, consider combining a condenser vane carpet with a [[Potion of attraction]] to pull them in nevertheless. Adding a [[scroll of silence]] on top makes the end vault of Elf:3 quite a bit easier.
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===Tips & Tricks===
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*At low HP, [[Monster intelligence|intelligent]] enemies won't willingly walk through clouds (unless they're already on top of one). A [[potion of attraction]] can pull them in. Combining this with [[Silence]] can make the end vault of [[Elven Halls|Elf]]:3 a whole lot safer.
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*In a [[killhole]], the only valid tile will be the one the monster's standing on, thus guaranteeing a cloud on top of them.
  
 
==History==
 
==History==
*Condenser vane replaced the [[wand of clouds]] in [[0.26]].
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*Prior to [[0.31]], the condenser vane was less likely to spawn clouds. Also, for every use, all the clouds would be of the same type.
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*Prior to [[0.30]], the condenser vane would always spawn a 3x3 area of clouds around each monster, regardless of Evocations skill. It could spawn negative energy clouds even if you were worshipping a good god. Also, it did not  [[alternate items|alternate]] with the [[tin of tremorstones]].
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*The condenser vane replaced the [[wand of clouds]] in [[0.26]].
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==References==
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<references/>
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{{Evocables}}

Latest revision as of 04:51, 16 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Type Miscellaneous item
Name Condenser vane
Icon Condenser vane.png
A magical device that condenses ambient energy into various destructive clouds. When evoked these clouds form around hostile monsters near the user. The quantity and lethality of these clouds increases with Evocations skill. At low power it will create noxious fumes, and as power increases this gives way to roaring flames, freezing vapours, and poisonous gas. At the highest tiers of power storm clouds, acidic fog and clouds of negative energy become available.

A condenser vane is evoked to engulf every monster in sight as well as the 8 squares surrounding it with semi-random clouds.

This item is mutually exclusive with the tin of tremorstones. Like with other miscellaneous evocables, only 1 condenser vane (or tin of tremorstones) will spawn in a given game.

Useful Info

Evoking the vane will create dangerous clouds around monsters, chosen randomly. Each tile can get a different type of cloud. These include, in ascending order of power:

Your Evocations skill determines not only the type of clouds, but also their number and duration.

For each square adjacent to at least one enemy, or containing an enemy, you have a (25 + 3.5*Evocations) / 1.2% chance[1][2] to create a cloud on that square (max. 99.6%; min. 1 cloud total). However, the condenser vane will never create a cloud on top of you or your allies. Each time you use the condenser vane, the clouds will be all the same.

If you are worshipping a good god and you get clouds of negative energy, your god will suppress these clouds and you will not waste a charge of the vane.

The condenser vane expends itself after one use; it can be recharged by gaining experience.

Strategy

Since the condenser vane works very much like the spell Ignition does, it is best used when you are facing a (large) group of enemies with restricted room to maneuver: the density of monsters will create a carpet of clouds, at least at high Evocations. The entrance to Vaults:5 is an obvious one, as are Ziggurat floors.

Tips & Tricks

  • At low HP, intelligent enemies won't willingly walk through clouds (unless they're already on top of one). A potion of attraction can pull them in. Combining this with Silence can make the end vault of Elf:3 a whole lot safer.
  • In a killhole, the only valid tile will be the one the monster's standing on, thus guaranteeing a cloud on top of them.

History

  • Prior to 0.31, the condenser vane was less likely to spawn clouds. Also, for every use, all the clouds would be of the same type.
  • Prior to 0.30, the condenser vane would always spawn a 3x3 area of clouds around each monster, regardless of Evocations skill. It could spawn negative energy clouds even if you were worshipping a good god. Also, it did not alternate with the tin of tremorstones.
  • The condenser vane replaced the wand of clouds in 0.26.

References

  1. evoke.cc:826 (0.30.0)
  2. evoke.cc:760 (0.30.0)
Miscellaneous Evocables
Figurine of a zigguratHorn of GeryonLightning rodPhantom mirror
Phial of floods / Gell's gravitambourineCondenser vane / Tin of tremorstonesBox of beasts / Sack of spiders