Difference between revisions of "Archmagi (ego)"

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{{flavour|It increases the power of its wearer's magical spells.}}
 
{{flavour|It increases the power of its wearer's magical spells.}}
  
The '''Archmagi''' [[ego]] acts as an enhancer for all spells, increasing your [[spell power]]. It does not make spells any easier to cast, nor does it reduce your [[spell hunger]].
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The '''Archmagi''' [[ego]] acts as a [[spell enhancer]] for all forms of magic, increasing your [[spell power]] by up to 50%. It does not make spells any easier to cast.
  
It can appear naturally on [[robe]]s, but it can also generate on a few rare [[unrandart]]s.
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===Sources===
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The archmagi ego can be found on:
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*[[Randart]] robes
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*[[Robe of Folly]]
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*the [[orange crystal plate armour]]
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*the [[ring of the Mage]]
  
 
==Strategy==
 
==Strategy==
This ego is useful to help maximize spellpower, although it serves no purpose on spells where you have already reached your spellpower cap. Additionally, spellpower is calculated on a diminishing-returns basis; hence, if you already have very high spellpower, Archmagi will grant less than it would on top of a lower spellpower.
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This ego is useful to help maximize spellpower. It serves no purpose on spells which have reached the power cap. Also note that spellpower is gained with diminishing returns. If you're already at high spellpower, you'll receive a smaller percent boost from Archmagi.
 
 
The spell enhancing effects of Archmagi are particularly useful for binary schools of magic, such as [[Hexes]]. Conjurers and other direct damage dealers might simply deal a little more damage per hit, but for [[Enchanter]]s, this ego can make the difference between the spell succeeding or failing entirely.
 
 
 
  
The archmagi ego can be found on:
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Useful for [[Hexes]], due to how [[willpower]] checks work. Also good for damaging spells, since it lets you kill enemies faster, making you safer and saving MP.
*robes, including the unrandart [[Robe of Folly]]
 
*the [[Majin-Bo]]
 
*the [[orange crystal plate armour]]
 
  
 
==History==
 
==History==
*Prior to [[0.27]], theis ego couldn't be found on randart robes.
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*Prior to [[0.31]], this ego could be found on regular robes in addition to randart robes.
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*Prior to [[0.27]], this ego couldn't be found on randart robes.
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*Prior to [[0.26]], this ego was found on the [[Majin-Bo]].
 
*In ancient versions of ''Crawl'', before [[0.8]], this ego reduced spell failure rates in addition to increasing spell power, but it also reduced XP gain to 1/4 of normal, providing a serious threat of undertraining to most characters.
 
*In ancient versions of ''Crawl'', before [[0.8]], this ego reduced spell failure rates in addition to increasing spell power, but it also reduced XP gain to 1/4 of normal, providing a serious threat of undertraining to most characters.
  
 
[[Category:Egos]]
 
[[Category:Egos]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 05:03, 16 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
It increases the power of its wearer's magical spells.

The Archmagi ego acts as a spell enhancer for all forms of magic, increasing your spell power by up to 50%. It does not make spells any easier to cast.

Sources

The archmagi ego can be found on:

Strategy

This ego is useful to help maximize spellpower. It serves no purpose on spells which have reached the power cap. Also note that spellpower is gained with diminishing returns. If you're already at high spellpower, you'll receive a smaller percent boost from Archmagi.

Useful for Hexes, due to how willpower checks work. Also good for damaging spells, since it lets you kill enemies faster, making you safer and saving MP.

History

  • Prior to 0.31, this ego could be found on regular robes in addition to randart robes.
  • Prior to 0.27, this ego couldn't be found on randart robes.
  • Prior to 0.26, this ego was found on the Majin-Bo.
  • In ancient versions of Crawl, before 0.8, this ego reduced spell failure rates in addition to increasing spell power, but it also reduced XP gain to 1/4 of normal, providing a serious threat of undertraining to most characters.