Difference between revisions of "Necrophage"
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==Useful Info== | ==Useful Info== | ||
− | '''Necrophages''' are grotesque undead | + | '''Necrophages''' are grotesque undead. Their melee attacks have a chance of [[drain]]ing your max HP with every hit. They only generate inside certain [[vault]]s. |
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *They're fragile enough that almost anyone can defeat them from a distance with ranged attacks, | + | *If you find one in early Dungeon, they can be threatening to [[Alchemist]]s and [[Necromancer]]s, since they are immune to poison/negative energy. |
− | * | + | *They're fragile enough that almost anyone can defeat them from a distance with ranged attacks. |
+ | |||
+ | ==History== | ||
+ | {{CBA|0.32|necrophages will no longer appear in the Dungeon, and they will exist only as [[Yred]] allies. Also, necrophages will have less HP and a weaker melee attack, 8 -> 6.}} | ||
+ | *Prior to [[0.30]], necrophages could spawn in the early [[Dungeon]]. | ||
+ | *Prior to [[0.26]], necrophages inflicted [[rot]] instead of draining. | ||
+ | *Prior to [[0.24]], followers of [[Fedhas Madash]] could instantly destroy them with the Fungal Bloom ability. | ||
+ | *Prior to [[0.16]], necrophages could eat corpses to heal. | ||
+ | *Prior to [[0.15]], necrophages could equip weapons and armour. |
Latest revision as of 22:02, 16 February 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
necrophage n | |
---|---|
HP | 18-37 |
HD | 5 |
XP | 122 |
Speed | 10 |
AC | 2 |
EV | 10 |
Will | 40 |
Attack1 | 8 (hit: drain experience)
|
Resistances | rC+ rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | ghoul, necrophage |
Flags | Evil Unbreathing No zombie |
A vile undead creation of the most unholy necromancy, made from the decaying corpses of humanoid creatures. It exists to spread disease and decay. |
Useful Info
Necrophages are grotesque undead. Their melee attacks have a chance of draining your max HP with every hit. They only generate inside certain vaults.
Tips & Tricks
- If you find one in early Dungeon, they can be threatening to Alchemists and Necromancers, since they are immune to poison/negative energy.
- They're fragile enough that almost anyone can defeat them from a distance with ranged attacks.
History
- In 0.32, necrophages will no longer appear in the Dungeon, and they will exist only as Yred allies. Also, necrophages will have less HP and a weaker melee attack, 8 -> 6.
- Prior to 0.30, necrophages could spawn in the early Dungeon.
- Prior to 0.26, necrophages inflicted rot instead of draining.
- Prior to 0.24, followers of Fedhas Madash could instantly destroy them with the Fungal Bloom ability.
- Prior to 0.16, necrophages could eat corpses to heal.
- Prior to 0.15, necrophages could equip weapons and armour.
Categories:
- 0.31 articles
- Hit type
- Drain experience flavour
- Cold resistance
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Human intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Evil
- Evil monsters
- Unbreathing monsters
- No zombie
- Monsters
- Crystal Ball Articles