Difference between revisions of "Dig"

From CrawlWiki
Jump to: navigation, search
(Dig is not spellpower dependent)
m
 
(11 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{version012}}
+
{{version031}}
 +
{{Flavour|Digs a tunnel through unworked rock.}}
 +
'''Dig''' is a monster-only spell which permanently destroys any rock [[wall]]s, as well as other sorts of diggable terrain (slimy walls, iron grates, inanimate statues, etc.), in a straight line from the caster. It cannot affect stone, metal, green crystal, or any other kind of wall. This spell does not harm you in any way, but makes both escape and limiting the number of enemies you face at once difficult. Note that monsters can cast Dig when they are outside the player's [[line of sight]].
  
 +
{{monsters with spell}}
 +
 +
Players may duplicate this spell's effects with a [[wand of digging]].
 +
 +
==History==
 
{{Spell
 
{{Spell
 
|name=Dig
 
|name=Dig
Line 13: Line 20:
 
|spellnoise=3
 
|spellnoise=3
 
}}
 
}}
 +
*Prior to [[0.31]], monsters could use [[wands of digging]] to replicate this spell.
 +
*Prior to [[0.14]], Dig was a level 4 [[Earth Magic]] spell available to the player. It functioned identically, making it easy to create [[kill hole]]s or shortcuts between staircases, as well as allowing access to certain [[vault]]s.
 +
*Prior to [[0.12]], Dig was an [[Earth Magic]]/[[Transmutations]] spell.
  
{{Flavour|This spell forms tunnels through unworked rock by liquefying it.}}
+
[[Category:Monster spells]]
 
 
'''Dig''' is a level 4 [[Earth Magic]] spell which digs a multi-tile tunnel through rock [[wall]]s, slimy walls, or [[iron grate]]s (but not through [[Wall#Stone|stone]] or anything harder). It is useful for connecting disconnected parts of a floor (especially in the [[Orcish Mines]] or the [[Slime Pits]]), making new chokepoint tunnels, or accessing treasure [[vault]]s surrounded by transparent rock walls.
 
 
 
==Strategy==
 
*Casting Dig when adjacent to your target will create a longer tunnel than casting it at a distance, as those empty spaces are counted toward its effect.
 
*Zapping a [[wand of digging]] produces an effect identical to casting the spell at maximum spell power. If you happen to find a few of them, you might not ever need to spend the spell levels learning this.
 
*If you're standing with your back to a wall and multiple enemies are about to surround you, use Dig to create a narrow tunnel to fight in. You can take them on one at a time this way. Just watch out for accidentally cutting your way into a room with even more enemies!
 
*Digging is useful to create direct routes between stairs, especially during the orb run.
 
 
 
==History==
 
Prior to [[0.12]], Dig was an [[Earth Magic]]/[[Transmutations]] spell, and monsters would cast it under fewer circumstances.
 

Latest revision as of 22:17, 4 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Digs a tunnel through unworked rock.

Dig is a monster-only spell which permanently destroys any rock walls, as well as other sorts of diggable terrain (slimy walls, iron grates, inanimate statues, etc.), in a straight line from the caster. It cannot affect stone, metal, green crystal, or any other kind of wall. This spell does not harm you in any way, but makes both escape and limiting the number of enemies you face at once difficult. Note that monsters can cast Dig when they are outside the player's line of sight.

The following enemies cast Dig:

Players may duplicate this spell's effects with a wand of digging.

History

Dig.png Dig
Level 4
School1 Earth
Source(s)
Casting noise 3
Spell noise 3